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author | Torbjörn Andersson | 2004-01-06 13:33:28 +0000 |
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committer | Torbjörn Andersson | 2004-01-06 13:33:28 +0000 |
commit | eb5c4a14499f09050ec1b9868c1eacbad93422d1 (patch) | |
tree | 1ec85814adf33ad2a45c36517b669786e7473b44 /sword2/function.cpp | |
parent | dd1eb2a4b4b0eef3a771ba67d24e737f4f016e8d (diff) | |
download | scummvm-rg350-eb5c4a14499f09050ec1b9868c1eacbad93422d1.tar.gz scummvm-rg350-eb5c4a14499f09050ec1b9868c1eacbad93422d1.tar.bz2 scummvm-rg350-eb5c4a14499f09050ec1b9868c1eacbad93422d1.zip |
Made sure the screen is really cleared when drawing a dialog window, plus
some other cleanups. (This was a regression caused by the less stupid
screen updates implemented recently.)
svn-id: r12180
Diffstat (limited to 'sword2/function.cpp')
-rw-r--r-- | sword2/function.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index 158309b2bf..f6155eeb18 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -606,8 +606,6 @@ int32 Logic::fnPlayCredits(int32 *params) { fnPlayMusic(pars); _vm->_graphics->clearScene(); - _vm->_graphics->setNeedFullRedraw(); - _vm->_graphics->updateDisplay(); _vm->_graphics->fadeUp(0); spriteInfo.scale = 0; |