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author | Jonathan Gray | 2003-07-29 12:34:46 +0000 |
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committer | Jonathan Gray | 2003-07-29 12:34:46 +0000 |
commit | f1a6025aa2a8b6c99798e0738eaca4c844933c20 (patch) | |
tree | 3e97dd16c86c96e4cbd60ee77437d46e442a567c /sword2/function.cpp | |
parent | 11aa36ff90be9c0cee214a7fb2a15f9e97bef918 (diff) | |
download | scummvm-rg350-f1a6025aa2a8b6c99798e0738eaca4c844933c20.tar.gz scummvm-rg350-f1a6025aa2a8b6c99798e0738eaca4c844933c20.tar.bz2 scummvm-rg350-f1a6025aa2a8b6c99798e0738eaca4c844933c20.zip |
turn d_sound.cpp into class BS2Sound
svn-id: r9280
Diffstat (limited to 'sword2/function.cpp')
-rw-r--r-- | sword2/function.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index 48b06f0812..80b4abb98a 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -412,7 +412,6 @@ int32 FN_reset_globals(int32 *params) //Tony29May97 // This function just quits the game if this is the playable demo, ie. credits are NOT played in the demo any more! extern uint8 quitGame; // From sword2.cpp -extern void UpdateCompSampleStreaming(void); // From d_sound.c int32 FN_play_credits(int32 *params) { @@ -431,7 +430,7 @@ int32 FN_play_credits(int32 *params) StopMusic(); // Stop any streaming music for (int i = 0; i<16; i++) - UpdateCompSampleStreaming(); // And wait for it to die + g_bs2->_sound->UpdateCompSampleStreaming(); // And wait for it to die GetDrawStatus (&ds); GetSoundStatus(&ss); |