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authorTorbjörn Andersson2003-10-21 08:54:50 +0000
committerTorbjörn Andersson2003-10-21 08:54:50 +0000
commit3be2f0f1e08fc191e9f092380845919778e77a58 (patch)
treea3f45971b122f2598e0ea4713aa204c7cf18ba6d /sword2/logic.cpp
parented0c30fcbf7f0fdd2633451c894ea7bd4980076c (diff)
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Moved some more stuff into the Logic class.
svn-id: r10923
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r--sword2/logic.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp
index c3654ba042..1a7c0e79de 100644
--- a/sword2/logic.cpp
+++ b/sword2/logic.cpp
@@ -126,7 +126,7 @@ int Logic::processSession(void) {
raw_script_ad = (char*) head;
// script and data object are us/same
- ret = RunScript(raw_script_ad, raw_script_ad, &_curObjectHub->script_pc[LEVEL]);
+ ret = runScript(raw_script_ad, raw_script_ad, &_curObjectHub->script_pc[LEVEL]);
} else {
// we're running the script of another game
// object - get our data object address
@@ -147,7 +147,7 @@ int Logic::processSession(void) {
raw_script_ad = (char*) far_head;
- ret = RunScript(raw_script_ad, raw_data_ad, &_curObjectHub->script_pc[LEVEL]);
+ ret = runScript(raw_script_ad, raw_data_ad, &_curObjectHub->script_pc[LEVEL]);
// close foreign object again
res_man.close(script / SIZE);
@@ -199,7 +199,7 @@ int Logic::processSession(void) {
// call the base script - this is the graphic/mouse
// service call
- RunScript(raw_script_ad, raw_script_ad, &null_pc);
+ runScript(raw_script_ad, raw_script_ad, &null_pc);
}
// made for all live objects