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authorMax Horn2003-09-13 17:36:31 +0000
committerMax Horn2003-09-13 17:36:31 +0000
commit5aa69da8efc79fcd5252811de17b62957a9bab5d (patch)
tree345189b15e91c7411e18b41b7efab5db8d5b5e3b /sword2/logic.cpp
parent0c0f967c596a8f9933ab6584f81993db62658d89 (diff)
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convert run lists in the res manager
svn-id: r10233
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r--sword2/logic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp
index 1642ed8ed9..836eb8258e 100644
--- a/sword2/logic.cpp
+++ b/sword2/logic.cpp
@@ -81,7 +81,7 @@ int logic::Process_session(void) //Tony6June96 (first run 21Oct96)
Con_fatal_error("Logic_engine %d not a run_list", run_list);
game_object_list = (uint32 *) (head+1);
- ID = FROM_LE_32(game_object_list[pc++]); //read the next id
+ ID = game_object_list[pc++]; //read the next id
id=ID;
res_man.Res_close(run_list); //release the list again so it can float in memory - at this point not one thing should be locked