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| author | Torbjörn Andersson | 2003-09-21 16:11:26 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2003-09-21 16:11:26 +0000 | 
| commit | 3c7c60196f149c36c105db1d6a739f234c9b1f9b (patch) | |
| tree | cf92e73e7f4ad8050e9a8c9a3c7c76f0edbb7de3 /sword2/maketext.cpp | |
| parent | 14813704ae5352e0902e7b3d73a9c75d19587800 (diff) | |
| download | scummvm-rg350-3c7c60196f149c36c105db1d6a739f234c9b1f9b.tar.gz scummvm-rg350-3c7c60196f149c36c105db1d6a739f234c9b1f9b.tar.bz2 scummvm-rg350-3c7c60196f149c36c105db1d6a739f234c9b1f9b.zip  | |
ScummVM code formatting conventions
svn-id: r10350
Diffstat (limited to 'sword2/maketext.cpp')
| -rw-r--r-- | sword2/maketext.cpp | 124 | 
1 files changed, 56 insertions, 68 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index b884726024..c697a15e35 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -400,22 +400,20 @@ void CopyChar(_frameHeader *charPtr, uint8 *spritePtr, uint16 spriteWidth, uint8  		// if required output pen is non-zero  		if (pen) { -			for(cols = 0; cols < charPtr->width; cols++) { +			for (cols = 0; cols < charPtr->width; cols++) {  				// inc source ptr along sprite data  				switch (*source++) { -					case LETTER_COL: -						*dest = pen; -						break; - -					case BORDER_COL: -						// don't do a border pixel if -						// there's already a bit of -						// another character underneath -						// (for overlapping!) - -						if (!*dest) -							*dest = border_pen; -						break; +				case LETTER_COL: +					*dest = pen; +					break; +				case BORDER_COL: +					// don't do a border pixel if there's +					// already a bit of another character +					// underneath (for overlapping!) + +					if (!*dest) +						*dest = border_pen; +					break;  					// do nothing if source pixel is zero,  					// ie. transparent @@ -502,43 +500,35 @@ uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen,  		frame_head = (_frameHeader *) text_sprite_list[j].text_mem->ad;  		switch (justification) { -			// this one is always used for SPEECH TEXT; possibly -			// also for pointer text -			case POSITION_AT_CENTRE_OF_BASE: -				x -= (frame_head->width) / 2; -				y -= frame_head->height; -				break; - - 			case POSITION_AT_CENTRE_OF_TOP: -				x -= (frame_head->width) / 2; -				break; - -   			case POSITION_AT_LEFT_OF_TOP: -				// the given coords are already correct for -				// this! -				break; - -   			case POSITION_AT_RIGHT_OF_TOP: -				x -= frame_head->width; -				break; - -			case POSITION_AT_LEFT_OF_BASE: -				y -= frame_head->height; -				break; - -   			case POSITION_AT_RIGHT_OF_BASE: -				x -= frame_head->width; -				y -= frame_head->height; -				break; - -			case POSITION_AT_LEFT_OF_CENTRE: -				y -= (frame_head->height) / 2; -   				break; - -			case POSITION_AT_RIGHT_OF_CENTRE: -				x -= frame_head->width; -				y -= (frame_head->height) / 2; - 				break; +		// this one is always used for SPEECH TEXT; possibly +		// also for pointer text +		case POSITION_AT_CENTRE_OF_BASE: +			x -= (frame_head->width) / 2; +			y -= frame_head->height; +			break; +		case POSITION_AT_CENTRE_OF_TOP: +			x -= (frame_head->width) / 2; +			break; +		case POSITION_AT_LEFT_OF_TOP: +			// the given coords are already correct for this! +			break; +		case POSITION_AT_RIGHT_OF_TOP: +			x -= frame_head->width; +			break; +		case POSITION_AT_LEFT_OF_BASE: +			y -= frame_head->height; +			break; +		case POSITION_AT_RIGHT_OF_BASE: +			x -= frame_head->width; +			y -= frame_head->height; +			break; +		case POSITION_AT_LEFT_OF_CENTRE: +			y -= (frame_head->height) / 2; +			break; +		case POSITION_AT_RIGHT_OF_CENTRE: +			x -= frame_head->width; +			y -= (frame_head->height) / 2; +			break;  		}  		// ensure text sprite is a few pixels inside the visible screen @@ -680,22 +670,20 @@ void InitialiseFontResourceFlags(void) {	// (James31july97)  void InitialiseFontResourceFlags(uint8 language) {	// (James31july97)  	switch (language) { -		case FINNISH_TEXT:	// special Finnish fonts -			speech_font_id = FINNISH_SPEECH_FONT_ID; -			controls_font_id = FINNISH_CONTROLS_FONT_ID; -			red_font_id = FINNISH_RED_FONT_ID; -			break; - -		case POLISH_TEXT:	// special Polish fonts -			speech_font_id = POLISH_SPEECH_FONT_ID; -			controls_font_id = POLISH_CONTROLS_FONT_ID; -			red_font_id = POLISH_RED_FONT_ID; -			break; - -		default:		// DEFAULT_TEXT	- regular fonts -			speech_font_id = ENGLISH_SPEECH_FONT_ID; -			controls_font_id = ENGLISH_CONTROLS_FONT_ID; -			red_font_id = ENGLISH_RED_FONT_ID; -			break; +	case FINNISH_TEXT:	// special Finnish fonts +		speech_font_id = FINNISH_SPEECH_FONT_ID; +		controls_font_id = FINNISH_CONTROLS_FONT_ID; +		red_font_id = FINNISH_RED_FONT_ID; +		break; +	case POLISH_TEXT:	// special Polish fonts +		speech_font_id = POLISH_SPEECH_FONT_ID; +		controls_font_id = POLISH_CONTROLS_FONT_ID; +		red_font_id = POLISH_RED_FONT_ID; +		break; +	default:		// DEFAULT_TEXT	- regular fonts +		speech_font_id = ENGLISH_SPEECH_FONT_ID; +		controls_font_id = ENGLISH_CONTROLS_FONT_ID; +		red_font_id = ENGLISH_RED_FONT_ID; +		break;  	}  }  | 
