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authorTorbjörn Andersson2003-10-04 08:07:03 +0000
committerTorbjörn Andersson2003-10-04 08:07:03 +0000
commit4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea (patch)
tree94baeb942b4be42108295e9198522bd2f01aec7a /sword2/maketext.h
parent1efd91d5154458b5030717150a60ffb87b5b6957 (diff)
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Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
Diffstat (limited to 'sword2/maketext.h')
-rw-r--r--sword2/maketext.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/maketext.h b/sword2/maketext.h
index 4a4f076718..d3defa1c55 100644
--- a/sword2/maketext.h
+++ b/sword2/maketext.h
@@ -57,7 +57,7 @@
#ifndef _MAKETEXT_H
#define _MAKETEXT_H
-#include "memory.h"
+#include "bs2/memory.h"
namespace Sword2 {
@@ -77,7 +77,7 @@ mem* MakeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes)
void Init_text_bloc_system(void);
void Kill_text_bloc(uint32 bloc_number);
-void Print_text_blocs(void); // Tony16Oct96
+void Print_text_blocs(void);
uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification);
@@ -85,9 +85,9 @@ uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen,
#define FINNISH_TEXT 1
#define POLISH_TEXT 2
-// this one works out the language from the text cluster (James31july97)
+// this one works out the language from the text cluster
void InitialiseFontResourceFlags(void);
-// this one allow you to select the fonts yourself (James31july97)
+// this one allow you to select the fonts yourself
void InitialiseFontResourceFlags(uint8 language);
extern uint32 speech_font_id;