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authorEugene Sandulenko2005-07-30 21:11:48 +0000
committerEugene Sandulenko2005-07-30 21:11:48 +0000
commit6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (patch)
treec44c4e61f18ddd537f7082cb48869cf33d422fbd /sword2/mouse.h
parent86ab70b149e5cd00cf54f2e41896e2c4e16795e4 (diff)
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Remove trailing whitespaces.
svn-id: r18604
Diffstat (limited to 'sword2/mouse.h')
-rw-r--r--sword2/mouse.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/mouse.h b/sword2/mouse.h
index d2fc2bdb03..a09841f704 100644
--- a/sword2/mouse.h
+++ b/sword2/mouse.h
@@ -70,7 +70,7 @@ struct MouseAnim {
uint8 runTimeComp; // type of runtime compression used for the
// frame data
uint8 noAnimFrames; // number of frames in the anim
- int8 xHotSpot;
+ int8 xHotSpot;
int8 yHotSpot;
uint8 mousew;
uint8 mouseh;
@@ -82,7 +82,7 @@ struct MouseAnim {
// The MOUSE_holding mode is entered when the conversation menu is closed, and
// exited when the mouse cursor moves off that menu area. I don't know why yet.
-
+
// mouse unit - like ObjectMouse, but with anim resource & pc (needed if
// sprite is to act as mouse detection mask)