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author | Eugene Sandulenko | 2005-07-30 21:11:48 +0000 |
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committer | Eugene Sandulenko | 2005-07-30 21:11:48 +0000 |
commit | 6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (patch) | |
tree | c44c4e61f18ddd537f7082cb48869cf33d422fbd /sword2/mouse.h | |
parent | 86ab70b149e5cd00cf54f2e41896e2c4e16795e4 (diff) | |
download | scummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.tar.gz scummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.tar.bz2 scummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.zip |
Remove trailing whitespaces.
svn-id: r18604
Diffstat (limited to 'sword2/mouse.h')
-rw-r--r-- | sword2/mouse.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/mouse.h b/sword2/mouse.h index d2fc2bdb03..a09841f704 100644 --- a/sword2/mouse.h +++ b/sword2/mouse.h @@ -70,7 +70,7 @@ struct MouseAnim { uint8 runTimeComp; // type of runtime compression used for the // frame data uint8 noAnimFrames; // number of frames in the anim - int8 xHotSpot; + int8 xHotSpot; int8 yHotSpot; uint8 mousew; uint8 mouseh; @@ -82,7 +82,7 @@ struct MouseAnim { // The MOUSE_holding mode is entered when the conversation menu is closed, and // exited when the mouse cursor moves off that menu area. I don't know why yet. - + // mouse unit - like ObjectMouse, but with anim resource & pc (needed if // sprite is to act as mouse detection mask) |