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authorTorbjörn Andersson2003-09-21 16:11:26 +0000
committerTorbjörn Andersson2003-09-21 16:11:26 +0000
commit3c7c60196f149c36c105db1d6a739f234c9b1f9b (patch)
treecf92e73e7f4ad8050e9a8c9a3c7c76f0edbb7de3 /sword2/resman.cpp
parent14813704ae5352e0902e7b3d73a9c75d19587800 (diff)
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ScummVM code formatting conventions
svn-id: r10350
Diffstat (limited to 'sword2/resman.cpp')
-rw-r--r--sword2/resman.cpp386
1 files changed, 194 insertions, 192 deletions
diff --git a/sword2/resman.cpp b/sword2/resman.cpp
index d832c7bbdf..625afcfb9f 100644
--- a/sword2/resman.cpp
+++ b/sword2/resman.cpp
@@ -277,175 +277,177 @@ static void convertEndian(uint8 *file, uint32 len) {
SWAP32(hdr->compSize);
SWAP32(hdr->decompSize);
- switch(hdr->fileType) {
- case ANIMATION_FILE: {
- _animHeader *animHead = (_animHeader *)file;
-
- SWAP16(animHead->noAnimFrames);
- SWAP16(animHead->feetStartX);
- SWAP16(animHead->feetStartY);
- SWAP16(animHead->feetEndX);
- SWAP16(animHead->feetEndY);
- SWAP16(animHead->blend);
-
- _cdtEntry *cdtEntry = (_cdtEntry *) (file + sizeof(_animHeader));
- for (i = 0; i < animHead->noAnimFrames; i++, cdtEntry++) {
- SWAP16(cdtEntry->x);
- SWAP16(cdtEntry->y);
- SWAP32(cdtEntry->frameOffset);
-
- _frameHeader *frameHeader = (_frameHeader *) (file + cdtEntry->frameOffset);
- // Quick trick to prevent us from incorrectly applying the endian
- // fixes multiple times. This assumes that frames are less than 1 MB
- // and have height/width less than 4096.
- if ((frameHeader->compSize & 0xFFF00000) ||
- (frameHeader->width & 0xF000) ||
- (frameHeader->height & 0xF000)) {
- SWAP32(frameHeader->compSize);
- SWAP16(frameHeader->width);
- SWAP16(frameHeader->height);
- }
+ _animHeader *animHead;
+ _cdtEntry *cdtEntry;
+ _multiScreenHeader *mscreenHeader;
+ _object_hub *objectHub;
+ _walkGridHeader *walkGridHeader;
+ uint32 *list;
+ _textHeader *textHeader;
+
+ switch (hdr->fileType) {
+ case ANIMATION_FILE:
+ animHead = (_animHeader *)file;
+
+ SWAP16(animHead->noAnimFrames);
+ SWAP16(animHead->feetStartX);
+ SWAP16(animHead->feetStartY);
+ SWAP16(animHead->feetEndX);
+ SWAP16(animHead->feetEndY);
+ SWAP16(animHead->blend);
+
+ cdtEntry = (_cdtEntry *) (file + sizeof(_animHeader));
+ for (i = 0; i < animHead->noAnimFrames; i++, cdtEntry++) {
+ SWAP16(cdtEntry->x);
+ SWAP16(cdtEntry->y);
+ SWAP32(cdtEntry->frameOffset);
+
+ _frameHeader *frameHeader = (_frameHeader *) (file + cdtEntry->frameOffset);
+ // Quick trick to prevent us from incorrectly applying the endian
+ // fixes multiple times. This assumes that frames are less than 1 MB
+ // and have height/width less than 4096.
+ if ((frameHeader->compSize & 0xFFF00000) ||
+ (frameHeader->width & 0xF000) ||
+ (frameHeader->height & 0xF000)) {
+ SWAP32(frameHeader->compSize);
+ SWAP16(frameHeader->width);
+ SWAP16(frameHeader->height);
}
- break;
}
- case SCREEN_FILE: {
- _multiScreenHeader *mscreenHeader = (_multiScreenHeader *)file;
-
- SWAP32(mscreenHeader->palette);
- SWAP32(mscreenHeader->bg_parallax[0]);
- SWAP32(mscreenHeader->bg_parallax[1]);
- SWAP32(mscreenHeader->screen);
- SWAP32(mscreenHeader->fg_parallax[0]);
- SWAP32(mscreenHeader->fg_parallax[1]);
- SWAP32(mscreenHeader->layers);
- SWAP32(mscreenHeader->paletteTable);
- SWAP32(mscreenHeader->maskOffset);
-
- // screenHeader
- _screenHeader *screenHeader = (_screenHeader*) (file + mscreenHeader->screen);
-
- SWAP16(screenHeader->width);
- SWAP16(screenHeader->height);
- SWAP16(screenHeader->noLayers);
-
- // layerHeader
- _layerHeader *layerHeader = (_layerHeader *) (file + mscreenHeader->layers);
- for (i = 0; i < screenHeader->noLayers; i++, layerHeader++) {
- SWAP16(layerHeader->x);
- SWAP16(layerHeader->y);
- SWAP16(layerHeader->width);
- SWAP16(layerHeader->height);
- SWAP32(layerHeader->maskSize);
- SWAP32(layerHeader->offset);
- }
-
- // backgroundParallaxLayer
- _parallax *parallax;
- int offset;
- offset = mscreenHeader->bg_parallax[0];
- if (offset > 0) {
- parallax = (_parallax *) (file + offset);
- SWAP16(parallax->w);
- SWAP16(parallax->h);
- }
-
- offset = mscreenHeader->bg_parallax[1];
- if (offset > 0) {
- parallax = (_parallax *) (file + offset);
- SWAP16(parallax->w);
- SWAP16(parallax->h);
- }
+ break;
+ case SCREEN_FILE: {
+ mscreenHeader = (_multiScreenHeader *) file;
+
+ SWAP32(mscreenHeader->palette);
+ SWAP32(mscreenHeader->bg_parallax[0]);
+ SWAP32(mscreenHeader->bg_parallax[1]);
+ SWAP32(mscreenHeader->screen);
+ SWAP32(mscreenHeader->fg_parallax[0]);
+ SWAP32(mscreenHeader->fg_parallax[1]);
+ SWAP32(mscreenHeader->layers);
+ SWAP32(mscreenHeader->paletteTable);
+ SWAP32(mscreenHeader->maskOffset);
+
+ // screenHeader
+ _screenHeader *screenHeader = (_screenHeader*) (file + mscreenHeader->screen);
+
+ SWAP16(screenHeader->width);
+ SWAP16(screenHeader->height);
+ SWAP16(screenHeader->noLayers);
+
+ // layerHeader
+ _layerHeader *layerHeader = (_layerHeader *) (file + mscreenHeader->layers);
+ for (i = 0; i < screenHeader->noLayers; i++, layerHeader++) {
+ SWAP16(layerHeader->x);
+ SWAP16(layerHeader->y);
+ SWAP16(layerHeader->width);
+ SWAP16(layerHeader->height);
+ SWAP32(layerHeader->maskSize);
+ SWAP32(layerHeader->offset);
+ }
- // backgroundLayer
- offset = mscreenHeader->screen + sizeof(_screenHeader);
- if (offset > 0) {
- parallax = (_parallax *) (file + offset);
- SWAP16(parallax->w);
- SWAP16(parallax->h);
- }
+ // backgroundParallaxLayer
+ _parallax *parallax;
+ int offset;
+ offset = mscreenHeader->bg_parallax[0];
+ if (offset > 0) {
+ parallax = (_parallax *) (file + offset);
+ SWAP16(parallax->w);
+ SWAP16(parallax->h);
+ }
- // foregroundParallaxLayer
- offset = mscreenHeader->fg_parallax[0];
- if (offset > 0) {
- parallax = (_parallax *) (file + offset);
- SWAP16(parallax->w);
- SWAP16(parallax->h);
- }
+ offset = mscreenHeader->bg_parallax[1];
+ if (offset > 0) {
+ parallax = (_parallax *) (file + offset);
+ SWAP16(parallax->w);
+ SWAP16(parallax->h);
+ }
- offset = mscreenHeader->fg_parallax[1];
- if (offset > 0) {
- parallax = (_parallax *) (file + offset);
- SWAP16(parallax->w);
- SWAP16(parallax->h);
- }
- break;
+ // backgroundLayer
+ offset = mscreenHeader->screen + sizeof(_screenHeader);
+ if (offset > 0) {
+ parallax = (_parallax *) (file + offset);
+ SWAP16(parallax->w);
+ SWAP16(parallax->h);
}
- case GAME_OBJECT: {
- _object_hub *objectHub = (_object_hub *)file;
- objectHub->type = (int)SWAP_BYTES_32(objectHub->type);
- SWAP32(objectHub->logic_level);
+ // foregroundParallaxLayer
+ offset = mscreenHeader->fg_parallax[0];
+ if (offset > 0) {
+ parallax = (_parallax *) (file + offset);
+ SWAP16(parallax->w);
+ SWAP16(parallax->h);
+ }
- for (i = 0; i < TREE_SIZE; i++) {
- SWAP32(objectHub->logic[i]);
- SWAP32(objectHub->script_id[i]);
- SWAP32(objectHub->script_pc[i]);
- }
- break;
+ offset = mscreenHeader->fg_parallax[1];
+ if (offset > 0) {
+ parallax = (_parallax *) (file + offset);
+ SWAP16(parallax->w);
+ SWAP16(parallax->h);
}
- case WALK_GRID_FILE: {
- _walkGridHeader *walkGridHeader = (_walkGridHeader *)file;
-
- SWAP32(walkGridHeader->numBars);
- SWAP32(walkGridHeader->numNodes);
-
- _barData *barData = (_barData *) (file + sizeof(_walkGridHeader));
- for (i = 0; i < walkGridHeader->numBars; i++) {
- SWAP16(barData->x1);
- SWAP16(barData->y1);
- SWAP16(barData->x2);
- SWAP16(barData->y2);
- SWAP16(barData->xmin);
- SWAP16(barData->ymin);
- SWAP16(barData->xmax);
- SWAP16(barData->ymax);
- SWAP16(barData->dx);
- SWAP16(barData->dy);
- SWAP32(barData->co);
- barData++;
- }
+ break;
+ case GAME_OBJECT:
+ objectHub = (_object_hub *)file;
- uint16 *node = (uint16 *) (file + sizeof(_walkGridHeader) + walkGridHeader->numBars * sizeof(_barData));
- for (i = 0; i < walkGridHeader->numNodes*2; i++) {
- SWAP16(*node);
- node++;
- }
+ objectHub->type = (int)SWAP_BYTES_32(objectHub->type);
+ SWAP32(objectHub->logic_level);
- break;
+ for (i = 0; i < TREE_SIZE; i++) {
+ SWAP32(objectHub->logic[i]);
+ SWAP32(objectHub->script_id[i]);
+ SWAP32(objectHub->script_pc[i]);
}
- case GLOBAL_VAR_FILE:
- break;
- case PARALLAX_FILE_null:
- break;
- case RUN_LIST: {
- uint32 *list = (uint32 *)file;
- while (*list) {
- SWAP32(*list);
- list++;
- }
- break;
+ break;
+ case WALK_GRID_FILE:
+ _walkGridHeader *walkGridHeader = (_walkGridHeader *)file;
+
+ SWAP32(walkGridHeader->numBars);
+ SWAP32(walkGridHeader->numNodes);
+
+ _barData *barData = (_barData *) (file + sizeof(_walkGridHeader));
+ for (i = 0; i < walkGridHeader->numBars; i++) {
+ SWAP16(barData->x1);
+ SWAP16(barData->y1);
+ SWAP16(barData->x2);
+ SWAP16(barData->y2);
+ SWAP16(barData->xmin);
+ SWAP16(barData->ymin);
+ SWAP16(barData->xmax);
+ SWAP16(barData->ymax);
+ SWAP16(barData->dx);
+ SWAP16(barData->dy);
+ SWAP32(barData->co);
+ barData++;
}
- case TEXT_FILE: {
- _textHeader *textHeader = (_textHeader *)file;
- SWAP32(textHeader->noOfLines);
- break;
+
+ uint16 *node = (uint16 *) (file + sizeof(_walkGridHeader) + walkGridHeader->numBars * sizeof(_barData));
+ for (i = 0; i < walkGridHeader->numNodes*2; i++) {
+ SWAP16(*node);
+ node++;
}
- case SCREEN_MANAGER:
- break;
- case MOUSE_FILE:
- break;
- case ICON_FILE:
- break;
+
+ break;
+ case GLOBAL_VAR_FILE:
+ break;
+ case PARALLAX_FILE_null:
+ break;
+ case RUN_LIST:
+ uint32 *list = (uint32 *)file;
+ while (*list) {
+ SWAP32(*list);
+ list++;
+ }
+ break;
+ case TEXT_FILE:
+ _textHeader *textHeader = (_textHeader *)file;
+ SWAP32(textHeader->noOfLines);
+ break;
+ case SCREEN_MANAGER:
+ break;
+ case MOUSE_FILE:
+ break;
+ case ICON_FILE:
+ break;
}
}
#endif
@@ -836,43 +838,43 @@ void resMan::Examine_res(uint8 *input) { //Tony23Oct96
// NOT USED HERE
//----------------------------------------------------
- switch(file_header->fileType) {
- case ANIMATION_FILE:
- Print_to_console(" <anim> %s", file_header->name);
- break;
- case SCREEN_FILE:
- Print_to_console(" <layer> %s", file_header->name);
- break;
- case GAME_OBJECT:
- Print_to_console(" <game object> %s", file_header->name);
- break;
- case WALK_GRID_FILE:
- Print_to_console(" <walk grid> %s", file_header->name);
- break;
- case GLOBAL_VAR_FILE:
- Print_to_console(" <global variables> %s", file_header->name);
- break;
- case PARALLAX_FILE_null:
- Print_to_console(" <parallax file NOT USED!> %s", file_header->name);
- break;
- case RUN_LIST:
- Print_to_console(" <run list> %s", file_header->name);
- break;
- case TEXT_FILE:
- Print_to_console(" <text file> %s", file_header->name);
- break;
- case SCREEN_MANAGER:
- Print_to_console(" <screen manager> %s", file_header->name);
- break;
- case MOUSE_FILE:
- Print_to_console(" <mouse pointer> %s", file_header->name);
- break;
- case ICON_FILE:
- Print_to_console(" <menu icon> %s", file_header->name);
- break;
- default:
- Print_to_console(" unrecognised fileType %d", file_header->fileType);
- break;
+ switch (file_header->fileType) {
+ case ANIMATION_FILE:
+ Print_to_console(" <anim> %s", file_header->name);
+ break;
+ case SCREEN_FILE:
+ Print_to_console(" <layer> %s", file_header->name);
+ break;
+ case GAME_OBJECT:
+ Print_to_console(" <game object> %s", file_header->name);
+ break;
+ case WALK_GRID_FILE:
+ Print_to_console(" <walk grid> %s", file_header->name);
+ break;
+ case GLOBAL_VAR_FILE:
+ Print_to_console(" <global variables> %s", file_header->name);
+ break;
+ case PARALLAX_FILE_null:
+ Print_to_console(" <parallax file NOT USED!> %s", file_header->name);
+ break;
+ case RUN_LIST:
+ Print_to_console(" <run list> %s", file_header->name);
+ break;
+ case TEXT_FILE:
+ Print_to_console(" <text file> %s", file_header->name);
+ break;
+ case SCREEN_MANAGER:
+ Print_to_console(" <screen manager> %s", file_header->name);
+ break;
+ case MOUSE_FILE:
+ Print_to_console(" <mouse pointer> %s", file_header->name);
+ break;
+ case ICON_FILE:
+ Print_to_console(" <menu icon> %s", file_header->name);
+ break;
+ default:
+ Print_to_console(" unrecognised fileType %d", file_header->fileType);
+ break;
}
res_man.Res_close(res);
}