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authorTorbjörn Andersson2003-09-23 15:59:52 +0000
committerTorbjörn Andersson2003-09-23 15:59:52 +0000
commit57d99796ea8e5d42989d876d35078b686aebda61 (patch)
tree5acf4eb1fb36a47aba53ecd53c361ed1adb7baa1 /sword2/resman.cpp
parentd0de9fff86c9e44e9c10b181028d759ebf770f29 (diff)
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Changed the keyboard handling to store "keyboard events", rather than just
characters. Hopefully this will make things work smoother on the Mac, but I have no way of testing that. svn-id: r10376
Diffstat (limited to 'sword2/resman.cpp')
-rw-r--r--sword2/resman.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/sword2/resman.cpp b/sword2/resman.cpp
index 2c715eb9b7..943fc9f24f 100644
--- a/sword2/resman.cpp
+++ b/sword2/resman.cpp
@@ -956,7 +956,7 @@ void resMan::Kill_all_res(uint8 wantInfo) { //Tony29Nov96
uint32 nuked = 0;
_standardHeader *header;
int scrolls = 0;
- char c;
+ _keyboardEvent ke;
j = base_mem_block;
@@ -990,8 +990,8 @@ void resMan::Kill_all_res(uint8 wantInfo) { //Tony29Nov96
ServiceWindows();
} while(!KeyWaiting());
- ReadKey(&c); //kill the key we just pressed
- if (c == 27) //ESC
+ ReadKey(&ke); //kill the key we just pressed
+ if (ke.keycode == 27) //ESC
break;
// clear the Press Esc message ready for the new line
@@ -1029,7 +1029,7 @@ void resMan::Kill_all_objects(uint8 wantInfo) { // James17jan97
uint32 nuked = 0;
_standardHeader *header;
int scrolls = 0;
- char c;
+ _keyboardEvent ke;
j = base_mem_block;
@@ -1063,8 +1063,8 @@ void resMan::Kill_all_objects(uint8 wantInfo) { // James17jan97
} while(!KeyWaiting());
- ReadKey(&c); //kill the key we just pressed
- if (c == 27) // ESC
+ ReadKey(&ke); //kill the key we just pressed
+ if (ke.keycode == 27) // ESC
break;
// clear the Press Esc message ready for the new line