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author | Torbjörn Andersson | 2004-09-08 07:10:54 +0000 |
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committer | Torbjörn Andersson | 2004-09-08 07:10:54 +0000 |
commit | 412f7105f06343c6a592a58df4b575fd64b74024 (patch) | |
tree | 70a5b6f55392470120ea4329c84f8f4ffa355251 /sword2/resman.h | |
parent | d662863db152e85c85f82220e37eed20d89d7fdd (diff) | |
download | scummvm-rg350-412f7105f06343c6a592a58df4b575fd64b74024.tar.gz scummvm-rg350-412f7105f06343c6a592a58df4b575fd64b74024.tar.bz2 scummvm-rg350-412f7105f06343c6a592a58df4b575fd64b74024.zip |
Fixed evil regression #2. Restarting the game, or using the "start" debug
command, would close the global script variables and player object
resources, without reopening them again. This made them fair game for the
resource expiration mechanism. The player object is probably referenced
often enough to stay alive, but the variables died on me pretty quickly,
causing ScummVM to crash.
I've also added a "reslist" debug command to make this sort of things
easier to spot. By default it only lists resources with refCount > 0. Use
"reslist 0" to see all the cached resources as well.
svn-id: r14958
Diffstat (limited to 'sword2/resman.h')
-rw-r--r-- | sword2/resman.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/sword2/resman.h b/sword2/resman.h index 35cca72ef2..e90b38916e 100644 --- a/sword2/resman.h +++ b/sword2/resman.h @@ -44,7 +44,7 @@ public: bool checkValid(uint32 res); uint32 fetchLen(uint32 res); - void expelOldResources(void); + void expireOldResources(void); void passTime(void); @@ -60,6 +60,7 @@ public: // ----console commands void printConsoleClusters(void); + void listResources(uint minCount); void examine(int res); void kill(int res); void killAll(bool wantInfo); |