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authorTorbjörn Andersson2005-05-02 05:41:01 +0000
committerTorbjörn Andersson2005-05-02 05:41:01 +0000
commitcd6e22a3b15129a6e474f2752815643a44aff07d (patch)
tree3c37d25ceaae6fe4594164195a47f17752009c97 /sword2/router.cpp
parentb56824d0cf0e559133f1649291cb1e02fc7fc47b (diff)
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Cleanup. Most of is simply moves the credits code out of Logic and into
Screen. I've also added an unused "splash screen" function that displays the image that used to be shown by CacheNewCluster() while copying a data file from CD to hard disk. ScummVM doesn't do that, but it's a nice image that I wish we could do something useful with, and it's easier to have the code here for reference than having to dig through old revisions of the resource manager. svn-id: r17894
Diffstat (limited to 'sword2/router.cpp')
-rw-r--r--sword2/router.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/sword2/router.cpp b/sword2/router.cpp
index ef0b81f5a6..de92f28855 100644
--- a/sword2/router.cpp
+++ b/sword2/router.cpp
@@ -92,7 +92,7 @@ uint8 Router::returnSlotNo(uint32 megaId) {
}
}
-void Router::allocateRouteMem(void) {
+void Router::allocateRouteMem() {
uint8 slotNo;
// Player character always always slot 0, while the other mega
@@ -124,20 +124,20 @@ void Router::allocateRouteMem(void) {
// megaObject->route_slot_id = slotNo + 1;
}
-WalkData *Router::getRouteMem(void) {
+WalkData *Router::getRouteMem() {
uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
return (WalkData *) _routeSlots[slotNo];
}
-void Router::freeRouteMem(void) {
+void Router::freeRouteMem() {
uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
free(_routeSlots[slotNo]);
_routeSlots[slotNo] = NULL;
}
-void Router::freeAllRouteMem(void) {
+void Router::freeAllRouteMem() {
for (int i = 0; i < TOTAL_ROUTE_SLOTS; i++) {
free(_routeSlots[i]);
_routeSlots[i] = NULL;
@@ -256,7 +256,7 @@ int32 Router::routeFinder(ObjectMega *ob_mega, ObjectWalkdata *ob_walkdata, int3
return routeFlag; // send back null route
}
-int32 Router::getRoute(void) {
+int32 Router::getRoute() {
/*********************************************************************
* GetRoute.C extract a path from walk grid
* 12 october 94
@@ -2357,7 +2357,7 @@ void Router::setUpWalkGrid(ObjectMega *ob_mega, int32 x, int32 y, int32 dir) {
_node[_nNodes].dist = 9999;
}
-void Router::plotWalkGrid(void) {
+void Router::plotWalkGrid() {
int32 i;
// get walk grid file + extra grid into 'bars' & 'node' arrays
@@ -2380,7 +2380,7 @@ void Router::plotCross(int16 x, int16 y, uint8 colour) {
_vm->_screen->drawLine(x + 1, y - 1, x - 1, y + 1, colour);
}
-void Router::loadWalkGrid(void) {
+void Router::loadWalkGrid() {
WalkGridHeader floorHeader;
byte *fPolygrid;
uint32 theseBars;
@@ -2439,7 +2439,7 @@ void Router::loadWalkGrid(void) {
}
}
-void Router::clearWalkGridList(void) {
+void Router::clearWalkGridList() {
memset(_walkGridList, 0, sizeof(_walkGridList));
}