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-rw-r--r--sword2/router.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/sword2/router.cpp b/sword2/router.cpp
index ef0b81f5a6..de92f28855 100644
--- a/sword2/router.cpp
+++ b/sword2/router.cpp
@@ -92,7 +92,7 @@ uint8 Router::returnSlotNo(uint32 megaId) {
}
}
-void Router::allocateRouteMem(void) {
+void Router::allocateRouteMem() {
uint8 slotNo;
// Player character always always slot 0, while the other mega
@@ -124,20 +124,20 @@ void Router::allocateRouteMem(void) {
// megaObject->route_slot_id = slotNo + 1;
}
-WalkData *Router::getRouteMem(void) {
+WalkData *Router::getRouteMem() {
uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
return (WalkData *) _routeSlots[slotNo];
}
-void Router::freeRouteMem(void) {
+void Router::freeRouteMem() {
uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
free(_routeSlots[slotNo]);
_routeSlots[slotNo] = NULL;
}
-void Router::freeAllRouteMem(void) {
+void Router::freeAllRouteMem() {
for (int i = 0; i < TOTAL_ROUTE_SLOTS; i++) {
free(_routeSlots[i]);
_routeSlots[i] = NULL;
@@ -256,7 +256,7 @@ int32 Router::routeFinder(ObjectMega *ob_mega, ObjectWalkdata *ob_walkdata, int3
return routeFlag; // send back null route
}
-int32 Router::getRoute(void) {
+int32 Router::getRoute() {
/*********************************************************************
* GetRoute.C extract a path from walk grid
* 12 october 94
@@ -2357,7 +2357,7 @@ void Router::setUpWalkGrid(ObjectMega *ob_mega, int32 x, int32 y, int32 dir) {
_node[_nNodes].dist = 9999;
}
-void Router::plotWalkGrid(void) {
+void Router::plotWalkGrid() {
int32 i;
// get walk grid file + extra grid into 'bars' & 'node' arrays
@@ -2380,7 +2380,7 @@ void Router::plotCross(int16 x, int16 y, uint8 colour) {
_vm->_screen->drawLine(x + 1, y - 1, x - 1, y + 1, colour);
}
-void Router::loadWalkGrid(void) {
+void Router::loadWalkGrid() {
WalkGridHeader floorHeader;
byte *fPolygrid;
uint32 theseBars;
@@ -2439,7 +2439,7 @@ void Router::loadWalkGrid(void) {
}
}
-void Router::clearWalkGridList(void) {
+void Router::clearWalkGridList() {
memset(_walkGridList, 0, sizeof(_walkGridList));
}