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author | Torbjörn Andersson | 2003-11-27 07:34:19 +0000 |
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committer | Torbjörn Andersson | 2003-11-27 07:34:19 +0000 |
commit | 6f23e2c2117925aa743155c3fd515144177efbbf (patch) | |
tree | 1e52b4cd7bf97e608fc029b4f26577c8cce2c8a1 /sword2/save_rest.cpp | |
parent | e72a17c67823d088a6bf139e49f25db745f005de (diff) | |
download | scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.tar.gz scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.tar.bz2 scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.zip |
Mostly whitespace changes, but also a few modifications to the still
experimental resource dumping code.
svn-id: r11382
Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r-- | sword2/save_rest.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 218ed27d9e..ad24b215f4 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -464,7 +464,7 @@ void Sword2Engine::getPlayerStructures(void) { char *raw_script_ad; _standardHeader *head; - head = (_standardHeader*) _resman->openResource(CUR_PLAYER_ID); + head = (_standardHeader *) _resman->openResource(CUR_PLAYER_ID); if (head->fileType != GAME_OBJECT) error("incorrect CUR_PLAYER_ID=%d", CUR_PLAYER_ID); @@ -483,7 +483,7 @@ void Sword2Engine::putPlayerStructures(void) { char *raw_script_ad; _standardHeader *head; - head = (_standardHeader*) _resman->openResource(CUR_PLAYER_ID); + head = (_standardHeader *) _resman->openResource(CUR_PLAYER_ID); if (head->fileType != GAME_OBJECT) error("incorrect CUR_PLAYER_ID=%d", CUR_PLAYER_ID); |