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authorOliver Kiehl2003-07-30 19:25:31 +0000
committerOliver Kiehl2003-07-30 19:25:31 +0000
commit0f85cc306137e866adbe17ff7498e20d61a7938d (patch)
tree52729ad8ac05c3b48aab7fda2aaf0b1da827fb43 /sword2/sound.cpp
parent26d05c0190c9cca1444cc7a004c1149b3358ab10 (diff)
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rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;) svn-id: r9301
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 99ac8e0a5c..a61ae971c5 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -111,7 +111,7 @@ void Process_fx_queue(void)
}
else if (fxq[j].type == FX_SPOT2)
{
- if (g_bs2->_sound->IsFxOpen(j+1))
+ if (g_sword2->_sound->IsFxOpen(j+1))
fxq[j].resource = 0; // Once the Fx has finished remove it from the queue.
}
}
@@ -131,7 +131,7 @@ void Trigger_fx(uint8 j) // called from Process_fx_queue only
{
data = res_man.Res_open(fxq[j].resource); // load in the sample
data += sizeof(_standardHeader);
- rv = g_bs2->_sound->PlayFx( id, data, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT ); // wav data gets copied to sound memory
+ rv = g_sword2->_sound->PlayFx( id, data, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT ); // wav data gets copied to sound memory
res_man.Res_close(fxq[j].resource); // release the sample
// fxq[j].resource = 0; // clear spot fx from queue
}
@@ -139,12 +139,12 @@ void Trigger_fx(uint8 j) // called from Process_fx_queue only
{ // - to be referenced by 'j', so pass NULL data
if (fxq[j].type == FX_RANDOM)
- rv = g_bs2->_sound->PlayFx( id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT ); // not looped
+ rv = g_sword2->_sound->PlayFx( id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT ); // not looped
else // FX_LOOP
- rv = g_bs2->_sound->PlayFx( id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXLOOP ); // looped
+ rv = g_sword2->_sound->PlayFx( id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXLOOP ); // looped
}
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
if (rv)
Zdebug("SFX ERROR: PlayFx() returned %.8x (%s line %u)", rv, __FILE__, __LINE__);
#endif
@@ -172,7 +172,7 @@ int32 FN_play_fx(int32 *params) // called from script only
uint32 rv;
//----------------------------------
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
_standardHeader *header;
char type[10];
@@ -201,7 +201,7 @@ int32 FN_play_fx(int32 *params) // called from script only
Zdebug("SFX (sample=\"%s\", vol=%d, pan=%d, delay=%d, type=%s)", FetchObjectName(params[0]), params[3], params[4], params[2], type);
}
- #endif //_BS2_DEBUG
+ #endif //_SWORD2_DEBUG
//----------------------------------
while ((j < FXQ_LENGTH) && (fxq[j].resource != 0))
@@ -228,7 +228,7 @@ int32 FN_play_fx(int32 *params) // called from script only
if (fxq[j].type == FX_SPOT) // spot fx
{
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
data = res_man.Res_open(fxq[j].resource); // "pre-load" the sample; this gets it into memory
header = (_standardHeader*)data;
if (header->fileType != WAV_FILE)
@@ -244,16 +244,16 @@ int32 FN_play_fx(int32 *params) // called from script only
data = res_man.Res_open(fxq[j].resource); // load in the sample
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
header = (_standardHeader*)data;
if (header->fileType != WAV_FILE)
Con_fatal_error("FN_play_fx given invalid resource (%s line %u)",__FILE__,__LINE__);
#endif
data += sizeof(_standardHeader);
- rv = g_bs2->_sound->OpenFx(id,data); // copy it to sound memory, using position in queue as 'id'
+ rv = g_sword2->_sound->OpenFx(id,data); // copy it to sound memory, using position in queue as 'id'
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
if (rv)
Zdebug("SFX ERROR: OpenFx() returned %.8x (%s line %u)", rv, __FILE__, __LINE__);
#endif
@@ -289,7 +289,7 @@ int32 FN_set_fx_vol_and_pan(int32 *params)
// 2 new pan (-16..16)
// SetFxVolumePan(int32 id, uint8 vol, uint8 pan);
- g_bs2->_sound->SetFxVolumePan(1+params[0], params[1], params[2]); // driver fx_id is 1+<pos in queue>
+ g_sword2->_sound->SetFxVolumePan(1+params[0], params[1], params[2]); // driver fx_id is 1+<pos in queue>
// Zdebug("%d",params[2]);
return (IR_CONT);
@@ -302,7 +302,7 @@ int32 FN_set_fx_vol(int32 *params)
// 1 new volume (0..16)
// SetFxIdVolume(int32 id, uint8 vol);
- g_bs2->_sound->SetFxIdVolume(1+params[0], params[1]);
+ g_sword2->_sound->SetFxIdVolume(1+params[0], params[1]);
return (IR_CONT);
}
@@ -321,9 +321,9 @@ int32 FN_stop_fx(int32 *params) // called from script only
if ((fxq[j].type == FX_RANDOM) || (fxq[j].type == FX_LOOP))
{
id = (uint32)j+1; // because 0 is not a valid id
- rv = g_bs2->_sound->CloseFx(id); // stop fx & remove sample from sound memory
+ rv = g_sword2->_sound->CloseFx(id); // stop fx & remove sample from sound memory
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
if (rv)
Zdebug("SFX ERROR: CloseFx() returned %.8x (%s line %u)", rv, __FILE__, __LINE__);
#endif
@@ -350,7 +350,7 @@ int32 FN_stop_all_fx(int32 *params) // called from script only
void Clear_fx_queue(void)
{
- g_bs2->_sound->ClearAllFx(); // stop all fx & remove the samples from sound memory
+ g_sword2->_sound->ClearAllFx(); // stop all fx & remove the samples from sound memory
Init_fx_queue(); // clean out the queue
}
@@ -410,14 +410,14 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97
// add the appropriate file extension & play it
- if (g_bs2->_gameId == GID_BS2_DEMO)
+ if (g_sword2->_gameId == GID_SWORD2_DEMO)
sprintf(filename,"MUSIC.CLU");
else
sprintf(filename,"%sCLUSTERS\\MUSIC.CLU", res_man.GetCdPath());
- rv = g_bs2->_sound->StreamCompMusic(filename, params[0], loopFlag);
+ rv = g_sword2->_sound->StreamCompMusic(filename, params[0], loopFlag);
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
if (rv)
Zdebug("ERROR: StreamCompMusic(%s, %d, %d) returned error 0x%.8x", filename, params[0], loopFlag, rv);
#endif
@@ -435,7 +435,7 @@ int32 FN_stop_music(int32 *params) // called from script only
looping_music_id=0; // clear the 'looping' flag
- g_bs2->_sound->StopMusic();
+ g_sword2->_sound->StopMusic();
if (params);
@@ -448,11 +448,11 @@ void Kill_music(void) // James22aug97
uint8 count;
looping_music_id=0; // clear the 'looping' flag
- g_bs2->_sound->StopMusic();
+ g_sword2->_sound->StopMusic();
// THIS BIT CAUSES THE MUSIC TO STOP INSTANTLY!
for(count=0; count<16; count++)
- g_bs2->_sound->UpdateCompSampleStreaming();
+ g_sword2->_sound->UpdateCompSampleStreaming();
}
//--------------------------------------------------------------------------------------
int32 FN_check_music_playing(int32 *params) // James (30july97)
@@ -462,7 +462,7 @@ int32 FN_check_music_playing(int32 *params) // James (30july97)
// sets result to no. of seconds of current tune remaining
// or 0 if no music playing
- RESULT = g_bs2->_sound->MusicTimeRemaining(); // in seconds, rounded up to the nearest second
+ RESULT = g_sword2->_sound->MusicTimeRemaining(); // in seconds, rounded up to the nearest second
return(IR_CONT); // continue script
}
@@ -471,15 +471,15 @@ void PauseAllSound(void) // James25july97
{
uint32 rv; // for drivers return value
- rv = g_bs2->_sound->PauseMusic();
+ rv = g_sword2->_sound->PauseMusic();
if (rv != RD_OK)
Zdebug("ERROR: PauseMusic() returned %.8x in PauseAllSound()", rv);
- rv = g_bs2->_sound->PauseSpeech();
+ rv = g_sword2->_sound->PauseSpeech();
if (rv != RD_OK)
Zdebug("ERROR: PauseSpeech() returned %.8x in PauseAllSound()", rv);
- rv = g_bs2->_sound->PauseFx();
+ rv = g_sword2->_sound->PauseFx();
if (rv != RD_OK)
Zdebug("ERROR: PauseFx() returned %.8x in PauseAllSound()", rv);
}
@@ -488,15 +488,15 @@ void UnpauseAllSound(void) // James25july97
{
uint32 rv; // for drivers return value
- rv = g_bs2->_sound->UnpauseMusic();
+ rv = g_sword2->_sound->UnpauseMusic();
if (rv != RD_OK)
Zdebug("ERROR: UnpauseMusic() returned %.8x in UnpauseAllSound()", rv);
- rv = g_bs2->_sound->UnpauseSpeech();
+ rv = g_sword2->_sound->UnpauseSpeech();
if (rv != RD_OK)
Zdebug("ERROR: UnpauseSpeech() returned %.8x in UnpauseAllSound()", rv);
- rv = g_bs2->_sound->UnpauseFx();
+ rv = g_sword2->_sound->UnpauseFx();
if (rv != RD_OK)
Zdebug("ERROR: UnpauseFx() returned %.8x in UnpauseAllSound()", rv);
}