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path: root/sword2/sound.cpp
AgeCommit message (Expand)Author
2006-02-11Moved engines to the new engines/ directoryMax Horn
2006-02-09Fix $Header$ and some minor file header inconsistencies.Torbjörn Andersson
2006-02-03A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,Torbjörn Andersson
2006-01-18Update copyright noticeEugene Sandulenko
2005-12-11Fixed Valgrind memory leak warnings, either by freeing memory on exit orTorbjörn Andersson
2005-11-03Initialise variable.Torbjörn Andersson
2005-10-29Applied my own patch #1341495, in an attempt to fix alignment issuesTorbjörn Andersson
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-05-12Whitespace: "(type *)something" instead of "(type *) something", becauseTorbjörn Andersson
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-03Initialise variable.Torbjörn Andersson
2005-02-21basically the same change as for bs1; don't keep the mutex locked while loadi...Robert Göffringmann
2005-02-19This is the second part of the BS2 restructuring. There are two newTorbjörn Andersson
2005-02-08Now there are two file handles for the music: one for each CD. This is notTorbjörn Andersson
2005-01-28Use class Mutex instead of MutexRefMax Horn
2005-01-28Began what I hope is the final major restructuring of the BS2 engine.Torbjörn Andersson
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
2005-01-11Use Fingolfin's new WAV code.Torbjörn Andersson
2005-01-01Updated copyright year.Torbjörn Andersson
2004-11-14CleanupTorbjörn Andersson
2004-08-27Use the same code for opening the music clusters as for opening the speechTorbjörn Andersson
2004-05-01Simplified the handling of sound effects. It's not necessary for the driverTorbjörn Andersson
2004-04-28Cleanup. I plan to take a closer look at the sound effects handling later.Torbjörn Andersson
2004-04-24fetchObjectName() no longer assumes that the resource will still be in theTorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2003-12-29The game sets its own DEMO variable, so we might as well check that one asTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
2003-10-10cleanupTorbjörn Andersson
2003-10-08Use RandomSource instead of rand().Torbjörn Andersson
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson