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author | Max Horn | 2005-05-10 23:48:48 +0000 |
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committer | Max Horn | 2005-05-10 23:48:48 +0000 |
commit | 1a615346abab8f234c3dbd1c55e78b179bca9d87 (patch) | |
tree | f687ac73ffbfa29088a403b6311bb4db13265fde /sword2/sound.cpp | |
parent | 72f4c03b0b9a6918a359b967ebc400a2701981d9 (diff) | |
download | scummvm-rg350-1a615346abab8f234c3dbd1c55e78b179bca9d87.tar.gz scummvm-rg350-1a615346abab8f234c3dbd1c55e78b179bca9d87.tar.bz2 scummvm-rg350-1a615346abab8f234c3dbd1c55e78b179bca9d87.zip |
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
svn-id: r18039
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 738f470f23..67ac46388d 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -81,7 +81,7 @@ Sound::Sound(Sword2Engine *vm) { _mixBuffer = NULL; _mixBufferLen = 0; - _vm->_mixer->setupPremix(this, SoundMixer::kMusicSoundType); + _vm->_mixer->setupPremix(this, Audio::Mixer::kMusicSoundType); } Sound::~Sound() { @@ -220,7 +220,7 @@ void Sound::queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan) delay *= 12; } - volume = (volume * SoundMixer::kMaxChannelVolume) / 16; + volume = (volume * Audio::Mixer::kMaxChannelVolume) / 16; pan = (pan * 127) / 16; if (isReverseStereo()) @@ -247,10 +247,10 @@ void Sound::queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan) } int32 Sound::playFx(FxQueueEntry *fx) { - return playFx(&fx->handle, fx->data, fx->len, fx->volume, fx->pan, (fx->type == FX_LOOP), SoundMixer::kSFXSoundType); + return playFx(&fx->handle, fx->data, fx->len, fx->volume, fx->pan, (fx->type == FX_LOOP), Audio::Mixer::kSFXSoundType); } -int32 Sound::playFx(SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, SoundMixer::SoundType soundType) { +int32 Sound::playFx(SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) { if (_fxMuted) return RD_OK; @@ -267,10 +267,10 @@ int32 Sound::playFx(SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 } if (isReverseStereo()) - flags |= SoundMixer::FLAG_REVERSE_STEREO; + flags |= Audio::Mixer::FLAG_REVERSE_STEREO; if (loop) - flags |= SoundMixer::FLAG_LOOP; + flags |= Audio::Mixer::FLAG_LOOP; _vm->_mixer->playRaw(handle, data + stream.pos(), size, rate, flags, -1, vol, pan, 0, 0, soundType); return RD_OK; |