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authorMax Horn2003-10-28 17:07:25 +0000
committerMax Horn2003-10-28 17:07:25 +0000
commit53db0a8a073784260f3160b5d3cfa38f2de254b3 (patch)
tree957853c0da5c36dff7112b8cc8db718b5e8ea33f /sword2/sound.cpp
parent0ba347414dfbbf807b534e2c0f2d2320af4a5358 (diff)
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cleanup: removed version/id from GameSettings
svn-id: r10995
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index b807e5d895..0eb9457b39 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -368,7 +368,7 @@ int32 Logic::fnPlayMusic(int32 *params) {
// add the appropriate file extension & play it
- if (g_sword2->_gameId == GID_SWORD2_DEMO) {
+ if (g_sword2->_features & GF_DEMO) {
// The demo I found didn't come with any music file, but you
// could use the music from the first CD of the complete game,
// I suppose...