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author | Max Horn | 2003-10-28 17:07:25 +0000 |
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committer | Max Horn | 2003-10-28 17:07:25 +0000 |
commit | 53db0a8a073784260f3160b5d3cfa38f2de254b3 (patch) | |
tree | 957853c0da5c36dff7112b8cc8db718b5e8ea33f /sword2/sound.cpp | |
parent | 0ba347414dfbbf807b534e2c0f2d2320af4a5358 (diff) | |
download | scummvm-rg350-53db0a8a073784260f3160b5d3cfa38f2de254b3.tar.gz scummvm-rg350-53db0a8a073784260f3160b5d3cfa38f2de254b3.tar.bz2 scummvm-rg350-53db0a8a073784260f3160b5d3cfa38f2de254b3.zip |
cleanup: removed version/id from GameSettings
svn-id: r10995
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index b807e5d895..0eb9457b39 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -368,7 +368,7 @@ int32 Logic::fnPlayMusic(int32 *params) { // add the appropriate file extension & play it - if (g_sword2->_gameId == GID_SWORD2_DEMO) { + if (g_sword2->_features & GF_DEMO) { // The demo I found didn't come with any music file, but you // could use the music from the first CD of the complete game, // I suppose... |