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author | Max Horn | 2003-10-04 00:52:27 +0000 |
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committer | Max Horn | 2003-10-04 00:52:27 +0000 |
commit | 5a074e6137dc8368132e4e192c018806c1723222 (patch) | |
tree | 222778195b0abbd5698e6decbccfc99ed4f2f894 /sword2/sound.cpp | |
parent | 68d923505efb9cb45366b0528f8bf039c1b18902 (diff) | |
download | scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.tar.gz scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.tar.bz2 scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.zip |
added namespace Sword2
svn-id: r10581
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 3e20c01402..22899c840f 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -38,6 +38,8 @@ #include "sound.h" #include "sword2.h" +namespace Sword2 { + typedef struct { uint32 resource; // resource id of sample uint32 fetchId; // Id of resource in PSX CD queue. :) @@ -426,3 +428,5 @@ void UnpauseAllSound(void) { g_sound->unpauseSpeech(); g_sound->unpauseFx(); } + +} // End of namespace Sword2 |