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authorTorbjörn Andersson2003-12-28 15:08:12 +0000
committerTorbjörn Andersson2003-12-28 15:08:12 +0000
commit6ae8218d537a2b627a0abad597d5084c796d1de8 (patch)
tree13941f5a83d4594739f665b364cb4d05154be6fc /sword2/sound.cpp
parent302c9f72fcf76cde76a3ee467b0fe5771a5faa3f (diff)
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Hopefully the last big renaming. Now the datatypes have names like
"StandardHeader" instead of "_standardHeader". svn-id: r11997
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 195b2b2176..d621b236ed 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -86,7 +86,7 @@ void Sword2Engine::triggerFx(uint8 j) {
if (_fxQueue[j].type == FX_SPOT) {
// load in the sample
data = _resman->openResource(_fxQueue[j].resource);
- data += sizeof(_standardHeader);
+ data += sizeof(StandardHeader);
// wav data gets copied to sound memory
rv = _sound->playFx(id, data, _fxQueue[j].volume, _fxQueue[j].pan, RDSE_FXSPOT);
// release the sample
@@ -160,7 +160,7 @@ int32 Logic::fnPlayFx(int32 *params) {
uint32 rv;
#ifdef _SWORD2_DEBUG
- _standardHeader *header;
+ StandardHeader *header;
#endif
if (_vm->_wantSfxDebug) {
@@ -210,7 +210,7 @@ int32 Logic::fnPlayFx(int32 *params) {
data = _vm->_resman->openResource(_vm->_fxQueue[j].resource);
#ifdef _SWORD2_DEBUG
- header = (_standardHeader *) data;
+ header = (StandardHeader *) data;
if (header->fileType != WAV_FILE)
error("fnPlayFx given invalid resource");
#endif
@@ -226,12 +226,12 @@ int32 Logic::fnPlayFx(int32 *params) {
data = _vm->_resman->openResource(_vm->_fxQueue[j].resource);
#ifdef _SWORD2_DEBUG
- header = (_standardHeader *) data;
+ header = (StandardHeader *) data;
if (header->fileType != WAV_FILE)
error("fnPlayFx given invalid resource");
#endif
- data += sizeof(_standardHeader);
+ data += sizeof(StandardHeader);
// copy it to sound memory, using position in queue as 'id'
rv = _vm->_sound->openFx(id, data);