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authorJonathan Gray2003-07-28 07:00:15 +0000
committerJonathan Gray2003-07-28 07:00:15 +0000
commit77cf6b7c3e66cca495e9ddbc92dad68a1874ee17 (patch)
tree9666199f71264dad443687a0326099c62800973a /sword2/sound.cpp
parent376f78f7f650604d580a3c681ab20b490667f289 (diff)
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add bs2demo target for broken sword 2 demo
svn-id: r9229
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index d320a3fb8a..0964f9d093 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -37,6 +37,7 @@
#include "protocol.h" // for FetchObjectName() for debugging FN_play_fx
#include "resman.h"
#include "sound.h"
+#include "sword2.h"
//--------------------------------------------------------------------------------------
typedef struct
@@ -409,11 +410,10 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97
// add the appropriate file extension & play it
- #ifdef _WEBDEMO // (James 01oct97)
+ if (g_bs2->_gameId == GID_BS2_DEMO)
sprintf(filename,"MUSIC.CLU");
- #else
+ else
sprintf(filename,"%sCLUSTERS\\MUSIC.CLU", res_man.GetCdPath());
- #endif // _WEBDEMO
rv = StreamCompMusic(filename, params[0], loopFlag);