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author | Torbjörn Andersson | 2003-10-26 15:42:49 +0000 |
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committer | Torbjörn Andersson | 2003-10-26 15:42:49 +0000 |
commit | 7c4cc25cec714073d947e6451b4bf76cd53624ef (patch) | |
tree | 79a4c235fb9b62e0f49e069d87645f99022b2859 /sword2/sound.cpp | |
parent | 2a139049d621479da4898fcb22c742c52d17eac3 (diff) | |
download | scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.tar.gz scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.tar.bz2 scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.zip |
Enable the debug console. Actually, what I've done is to adapt the debug
console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 18c8d8adcb..b807e5d895 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -158,9 +158,11 @@ int32 Logic::fnPlayFx(int32 *params) { #ifdef _SWORD2_DEBUG _standardHeader *header; - char type[10]; +#endif if (wantSfxDebug) { + char type[10]; + switch (params[1]) { // 'type' case FX_SPOT: strcpy(type, "SPOT"); @@ -175,9 +177,8 @@ int32 Logic::fnPlayFx(int32 *params) { strcpy(type, "INVALID"); } - debug(5, "SFX (sample=\"%s\", vol=%d, pan=%d, delay=%d, type=%s)", FetchObjectName(params[0]), params[3], params[4], params[2], type); + debug(0, "SFX (sample=\"%s\", vol=%d, pan=%d, delay=%d, type=%s)", FetchObjectName(params[0]), params[3], params[4], params[2], type); } -#endif while (j < FXQ_LENGTH && fxq[j].resource != 0) j++; @@ -208,7 +209,7 @@ int32 Logic::fnPlayFx(int32 *params) { #ifdef _SWORD2_DEBUG header = (_standardHeader*) data; if (header->fileType != WAV_FILE) - Con_fatal_error("fnPlayFx given invalid resource"); + error("fnPlayFx given invalid resource"); #endif // but then releases it to "age" out if the space is needed @@ -224,7 +225,7 @@ int32 Logic::fnPlayFx(int32 *params) { #ifdef _SWORD2_DEBUG header = (_standardHeader*)data; if (header->fileType != WAV_FILE) - Con_fatal_error("fnPlayFx given invalid resource"); + error("fnPlayFx given invalid resource"); #endif data += sizeof(_standardHeader); |