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author | Torbjörn Andersson | 2004-04-23 07:02:11 +0000 |
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committer | Torbjörn Andersson | 2004-04-23 07:02:11 +0000 |
commit | 8f8185f035d747c720371d88de90c54e43a543d0 (patch) | |
tree | 2599ef6fe6c74d0ea01bdb02e4a0619074da55d3 /sword2/sound.cpp | |
parent | fd38da7f134235c541860168f21c8706c2e62c19 (diff) | |
download | scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.tar.gz scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.tar.bz2 scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.zip |
Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs!
svn-id: r13603
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index cc8b199cfe..b197625c90 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -82,7 +82,7 @@ void Sword2Engine::processFxQueue(void) { // called from processFxQueue only void Sword2Engine::triggerFx(uint8 j) { - uint8 *data; + byte *data; int32 id; uint32 rv; @@ -160,7 +160,7 @@ int32 Logic::fnPlayFx(int32 *params) { // fnStopFx (fx_water); uint8 j = 0; - uint8 *data; + byte *data; uint32 id; uint32 rv; |