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authorTorbjörn Andersson2004-04-23 07:02:11 +0000
committerTorbjörn Andersson2004-04-23 07:02:11 +0000
commit8f8185f035d747c720371d88de90c54e43a543d0 (patch)
tree2599ef6fe6c74d0ea01bdb02e4a0619074da55d3 /sword2/sound.cpp
parentfd38da7f134235c541860168f21c8706c2e62c19 (diff)
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Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs! svn-id: r13603
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index cc8b199cfe..b197625c90 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -82,7 +82,7 @@ void Sword2Engine::processFxQueue(void) {
// called from processFxQueue only
void Sword2Engine::triggerFx(uint8 j) {
- uint8 *data;
+ byte *data;
int32 id;
uint32 rv;
@@ -160,7 +160,7 @@ int32 Logic::fnPlayFx(int32 *params) {
// fnStopFx (fx_water);
uint8 j = 0;
- uint8 *data;
+ byte *data;
uint32 id;
uint32 rv;