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author | Paweł Kołodziejski | 2003-08-30 18:06:08 +0000 |
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committer | Paweł Kołodziejski | 2003-08-30 18:06:08 +0000 |
commit | a2dad74da12f4d4bd63f79e86d0226c07e16dcc9 (patch) | |
tree | 4e3cecef76dcac2467755f8b4e92889a44420988 /sword2/sound.cpp | |
parent | 890c5cde042ce1fa1cce0c55e6ef7976dc2bbb9a (diff) | |
download | scummvm-rg350-a2dad74da12f4d4bd63f79e86d0226c07e16dcc9.tar.gz scummvm-rg350-a2dad74da12f4d4bd63f79e86d0226c07e16dcc9.tar.bz2 scummvm-rg350-a2dad74da12f4d4bd63f79e86d0226c07e16dcc9.zip |
added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
svn-id: r9923
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index e16c51b8ce..fae889a483 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -412,7 +412,7 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97 sprintf(filename,"Music.clu"); - rv = g_sword2->_sound->StreamCompMusic(filename, g_sword2->getGameDataPath(), params[0], loopFlag); + rv = g_sword2->_sound->StreamCompMusic(filename, params[0], loopFlag); #ifdef _SWORD2_DEBUG if (rv) |