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authorPaweł Kołodziejski2003-08-30 18:06:08 +0000
committerPaweł Kołodziejski2003-08-30 18:06:08 +0000
commita2dad74da12f4d4bd63f79e86d0226c07e16dcc9 (patch)
tree4e3cecef76dcac2467755f8b4e92889a44420988 /sword2/sound.cpp
parent890c5cde042ce1fa1cce0c55e6ef7976dc2bbb9a (diff)
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added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
svn-id: r9923
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index e16c51b8ce..fae889a483 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -412,7 +412,7 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97
sprintf(filename,"Music.clu");
- rv = g_sword2->_sound->StreamCompMusic(filename, g_sword2->getGameDataPath(), params[0], loopFlag);
+ rv = g_sword2->_sound->StreamCompMusic(filename, params[0], loopFlag);
#ifdef _SWORD2_DEBUG
if (rv)