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author | Torbjörn Andersson | 2003-09-26 10:07:18 +0000 |
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committer | Torbjörn Andersson | 2003-09-26 10:07:18 +0000 |
commit | b21208e6a92b4e8082d04994b0c99709e2712472 (patch) | |
tree | 0357b0847efb8a714e2d8f57493be53ec852bd25 /sword2/sound.cpp | |
parent | b7a5024dafefab136c9fc9d5af67588349178681 (diff) | |
download | scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.tar.gz scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.tar.bz2 scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.zip |
Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 36 |
1 files changed, 20 insertions, 16 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index accbacf2d6..9688079b14 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -53,7 +53,7 @@ typedef struct { _fxq_entry fxq[FXQ_LENGTH]; // used to store id of tunes that loop, for save & restore -uint32 looping_music_id=0; +uint32 looping_music_id = 0; char musicDirectory[120]; @@ -98,7 +98,9 @@ void Process_fx_queue(void) { } } -void Trigger_fx(uint8 j) { // called from Process_fx_queue only +// called from Process_fx_queue only + +void Trigger_fx(uint8 j) { uint8 *data; int32 id; uint32 rv; @@ -133,7 +135,9 @@ void Trigger_fx(uint8 j) { // called from Process_fx_queue only #endif } -int32 FN_play_fx(int32 *params) { // called from script only +// called from script only + +int32 FN_play_fx(int32 *params) { // params: 0 sample resource id // 1 type (FX_SPOT, FX_RANDOM, FX_LOOP) // 2 delay (0..65535) @@ -229,7 +233,7 @@ int32 FN_play_fx(int32 *params) { // called from script only data += sizeof(_standardHeader); // copy it to sound memory, using position in queue as 'id' - rv = g_sound->OpenFx(id,data); + rv = g_sound->OpenFx(id, data); #ifdef _SWORD2_DEBUG if (rv) @@ -260,6 +264,7 @@ int32 FN_sound_fetch(int32 *params) { } // to alter the volume and pan of a currently playing fx + int32 FN_set_fx_vol_and_pan(int32 *params) { // params: 0 id of fx (ie. the id returned in 'result' from // FN_play_fx @@ -275,6 +280,7 @@ int32 FN_set_fx_vol_and_pan(int32 *params) { } // to alter the volume of a currently playing fx + int32 FN_set_fx_vol(int32 *params) { // params: 0 id of fx (ie. the id returned in 'result' from // FN_play_fx @@ -285,7 +291,9 @@ int32 FN_set_fx_vol(int32 *params) { return IR_CONT; } -int32 FN_stop_fx(int32 *params) { // called from script only +// called from script only + +int32 FN_stop_fx(int32 *params) { // params: 0 position in queue // This will stop looped & random fx instantly, and remove the fx @@ -314,7 +322,9 @@ int32 FN_stop_fx(int32 *params) { // called from script only return IR_CONT; } -int32 FN_stop_all_fx(int32 *params) { // called from script only +// called from script only + +int32 FN_stop_all_fx(int32 *params) { // Stops all looped & random fx and clears the entire queue // params: none @@ -361,7 +371,7 @@ int32 FN_prepare_music(int32 *params) { // Start a tune playing, to play once or to loop until stopped or next one // played -int32 FN_play_music(int32 *params) { // updated by James on 10apr97 +int32 FN_play_music(int32 *params) { // params: 0 tune id // 1 loop flag (0 or 1) @@ -425,15 +435,9 @@ int32 FN_stop_music(int32 *params) { // called from script only void Kill_music(void) { // James22aug97 looping_music_id = 0; // clear the 'looping' flag g_sound->StopMusic(); - -/* I don't think this is needed with our music code - // THIS BIT CAUSES THE MUSIC TO STOP INSTANTLY! - for(int count=0; count<16; count++) - g_sound->UpdateCompSampleStreaming(); -*/ } -int32 FN_check_music_playing(int32 *params) { // James (30july97) +int32 FN_check_music_playing(int32 *params) { // params: none // sets result to no. of seconds of current tune remaining @@ -445,7 +449,7 @@ int32 FN_check_music_playing(int32 *params) { // James (30july97) return IR_CONT; } -void PauseAllSound(void) { // James25july97 +void PauseAllSound(void) { uint32 rv; rv = g_sound->PauseMusic(); @@ -461,7 +465,7 @@ void PauseAllSound(void) { // James25july97 Zdebug("ERROR: PauseFx() returned %.8x in PauseAllSound()", rv); } -void UnpauseAllSound(void) { // James25july97 +void UnpauseAllSound(void) { uint32 rv; rv = g_sound->UnpauseMusic(); |