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| author | Torbjörn Andersson | 2003-09-21 14:26:25 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2003-09-21 14:26:25 +0000 | 
| commit | bfa5c6173408854ee32e8da581cd67b82671b217 (patch) | |
| tree | dc9a0c9ce16f99e6743a25e9104e1c542b606005 /sword2/sound.cpp | |
| parent | 078e1ee7996d1e33200ef354cff31773770cc489 (diff) | |
| download | scummvm-rg350-bfa5c6173408854ee32e8da581cd67b82671b217.tar.gz scummvm-rg350-bfa5c6173408854ee32e8da581cd67b82671b217.tar.bz2 scummvm-rg350-bfa5c6173408854ee32e8da581cd67b82671b217.zip | |
Some cleanup - lots more needed!
svn-id: r10348
Diffstat (limited to 'sword2/sound.cpp')
| -rw-r--r-- | sword2/sound.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 7928ffc9b3..3582b3ed70 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -374,19 +374,19 @@ int32 FN_play_music(int32 *params) {		// updated by James on 10apr97  	//		1 loop flag (0 or 1)  	char filename[128]; -	uint32 loopFlag; +	bool loopFlag;  	uint32 rv;  	// Zdebug("FN_play_music(%d)", params[0]);  	if (params[1] == FX_LOOP) { -		loopFlag = RDSE_FXLOOP; +		loopFlag = true;  		// keep a note of the id, for restarting after an  		// interruption to gameplay  		looping_music_id = params[0];  	} else { - 		loopFlag = RDSE_FXSPOT; + 		loopFlag = false;  		// don't need to restart this tune after control panel or  		// restore | 
