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authorTorbjörn Andersson2003-09-21 14:26:25 +0000
committerTorbjörn Andersson2003-09-21 14:26:25 +0000
commitbfa5c6173408854ee32e8da581cd67b82671b217 (patch)
treedc9a0c9ce16f99e6743a25e9104e1c542b606005 /sword2/sound.cpp
parent078e1ee7996d1e33200ef354cff31773770cc489 (diff)
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Some cleanup - lots more needed!
svn-id: r10348
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 7928ffc9b3..3582b3ed70 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -374,19 +374,19 @@ int32 FN_play_music(int32 *params) { // updated by James on 10apr97
// 1 loop flag (0 or 1)
char filename[128];
- uint32 loopFlag;
+ bool loopFlag;
uint32 rv;
// Zdebug("FN_play_music(%d)", params[0]);
if (params[1] == FX_LOOP) {
- loopFlag = RDSE_FXLOOP;
+ loopFlag = true;
// keep a note of the id, for restarting after an
// interruption to gameplay
looping_music_id = params[0];
} else {
- loopFlag = RDSE_FXSPOT;
+ loopFlag = false;
// don't need to restart this tune after control panel or
// restore