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author | Torbjörn Andersson | 2003-09-21 14:26:25 +0000 |
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committer | Torbjörn Andersson | 2003-09-21 14:26:25 +0000 |
commit | bfa5c6173408854ee32e8da581cd67b82671b217 (patch) | |
tree | dc9a0c9ce16f99e6743a25e9104e1c542b606005 /sword2/sound.cpp | |
parent | 078e1ee7996d1e33200ef354cff31773770cc489 (diff) | |
download | scummvm-rg350-bfa5c6173408854ee32e8da581cd67b82671b217.tar.gz scummvm-rg350-bfa5c6173408854ee32e8da581cd67b82671b217.tar.bz2 scummvm-rg350-bfa5c6173408854ee32e8da581cd67b82671b217.zip |
Some cleanup - lots more needed!
svn-id: r10348
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 7928ffc9b3..3582b3ed70 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -374,19 +374,19 @@ int32 FN_play_music(int32 *params) { // updated by James on 10apr97 // 1 loop flag (0 or 1) char filename[128]; - uint32 loopFlag; + bool loopFlag; uint32 rv; // Zdebug("FN_play_music(%d)", params[0]); if (params[1] == FX_LOOP) { - loopFlag = RDSE_FXLOOP; + loopFlag = true; // keep a note of the id, for restarting after an // interruption to gameplay looping_music_id = params[0]; } else { - loopFlag = RDSE_FXSPOT; + loopFlag = false; // don't need to restart this tune after control panel or // restore |