diff options
author | Jonathan Gray | 2003-08-24 08:15:01 +0000 |
---|---|---|
committer | Jonathan Gray | 2003-08-24 08:15:01 +0000 |
commit | e52f4c89c79c4d390ff81957a72254f89049f685 (patch) | |
tree | 531e575734f4ff5dba88eb99adf78572575f6e0f /sword2/sound.cpp | |
parent | cf9ad3aee3d9b672ad46c9491955f42732d156e9 (diff) | |
download | scummvm-rg350-e52f4c89c79c4d390ff81957a72254f89049f685.tar.gz scummvm-rg350-e52f4c89c79c4d390ff81957a72254f89049f685.tar.bz2 scummvm-rg350-e52f4c89c79c4d390ff81957a72254f89049f685.zip |
correct slashes in paths
svn-id: r9844
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 16c6f8b6ec..5c904df39c 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -413,7 +413,7 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97 if (g_sword2->_gameId == GID_SWORD2_DEMO) sprintf(filename,"MUSIC.CLU"); else - sprintf(filename,"%sCLUSTERS\\MUSIC.CLU", res_man.GetCdPath()); + sprintf(filename,"%sCLUSTERS/MUSIC.CLU", res_man.GetCdPath()); rv = g_sword2->_sound->StreamCompMusic(filename, g_sword2->getGameDataPath(), params[0], loopFlag); |