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authorJonathan Gray2003-08-24 08:15:01 +0000
committerJonathan Gray2003-08-24 08:15:01 +0000
commite52f4c89c79c4d390ff81957a72254f89049f685 (patch)
tree531e575734f4ff5dba88eb99adf78572575f6e0f /sword2/sound.cpp
parentcf9ad3aee3d9b672ad46c9491955f42732d156e9 (diff)
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correct slashes in paths
svn-id: r9844
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 16c6f8b6ec..5c904df39c 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -413,7 +413,7 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97
if (g_sword2->_gameId == GID_SWORD2_DEMO)
sprintf(filename,"MUSIC.CLU");
else
- sprintf(filename,"%sCLUSTERS\\MUSIC.CLU", res_man.GetCdPath());
+ sprintf(filename,"%sCLUSTERS/MUSIC.CLU", res_man.GetCdPath());
rv = g_sword2->_sound->StreamCompMusic(filename, g_sword2->getGameDataPath(), params[0], loopFlag);