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authorTorbjörn Andersson2003-10-04 08:07:03 +0000
committerTorbjörn Andersson2003-10-04 08:07:03 +0000
commit4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea (patch)
tree94baeb942b4be42108295e9198522bd2f01aec7a /sword2/startup.cpp
parent1efd91d5154458b5030717150a60ffb87b5b6957 (diff)
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Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
Diffstat (limited to 'sword2/startup.cpp')
-rw-r--r--sword2/startup.cpp38
1 files changed, 18 insertions, 20 deletions
diff --git a/sword2/startup.cpp b/sword2/startup.cpp
index c08a3bf805..c4bd03445a 100644
--- a/sword2/startup.cpp
+++ b/sword2/startup.cpp
@@ -17,27 +17,25 @@
* $Header$
*/
-#include <stdio.h>
-
#include "stdafx.h"
-#include "build_display.h"
-#include "console.h"
-#include "debug.h"
-#include "defs.h"
-#include "header.h"
-#include "interpreter.h"
-#include "maketext.h" // for Kill_text_bloc()
-#include "memory.h"
-#include "mouse.h" // for FN_add_human()
-#include "object.h"
-#include "resman.h"
-#include "router.h"
-#include "sound.h"
-#include "speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
-#include "startup.h"
-#include "sword2.h" // (James11aug97) for CloseGame()
-#include "sync.h"
-#include "tony_gsdk.h"
+#include "bs2/build_display.h"
+#include "bs2/console.h"
+#include "bs2/debug.h"
+#include "bs2/defs.h"
+#include "bs2/header.h"
+#include "bs2/interpreter.h"
+#include "bs2/maketext.h" // for Kill_text_bloc()
+#include "bs2/memory.h"
+#include "bs2/mouse.h" // for FN_add_human()
+#include "bs2/object.h"
+#include "bs2/resman.h"
+#include "bs2/router.h"
+#include "bs2/sound.h"
+#include "bs2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
+#include "bs2/startup.h"
+#include "bs2/sword2.h" // for CloseGame()
+#include "bs2/sync.h"
+#include "bs2/tony_gsdk.h"
namespace Sword2 {