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author | Torbjörn Andersson | 2003-10-04 08:07:03 +0000 |
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committer | Torbjörn Andersson | 2003-10-04 08:07:03 +0000 |
commit | 4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea (patch) | |
tree | 94baeb942b4be42108295e9198522bd2f01aec7a /sword2/startup.cpp | |
parent | 1efd91d5154458b5030717150a60ffb87b5b6957 (diff) | |
download | scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.tar.gz scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.tar.bz2 scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.zip |
Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
Diffstat (limited to 'sword2/startup.cpp')
-rw-r--r-- | sword2/startup.cpp | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/sword2/startup.cpp b/sword2/startup.cpp index c08a3bf805..c4bd03445a 100644 --- a/sword2/startup.cpp +++ b/sword2/startup.cpp @@ -17,27 +17,25 @@ * $Header$ */ -#include <stdio.h> - #include "stdafx.h" -#include "build_display.h" -#include "console.h" -#include "debug.h" -#include "defs.h" -#include "header.h" -#include "interpreter.h" -#include "maketext.h" // for Kill_text_bloc() -#include "memory.h" -#include "mouse.h" // for FN_add_human() -#include "object.h" -#include "resman.h" -#include "router.h" -#include "sound.h" -#include "speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script -#include "startup.h" -#include "sword2.h" // (James11aug97) for CloseGame() -#include "sync.h" -#include "tony_gsdk.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/header.h" +#include "bs2/interpreter.h" +#include "bs2/maketext.h" // for Kill_text_bloc() +#include "bs2/memory.h" +#include "bs2/mouse.h" // for FN_add_human() +#include "bs2/object.h" +#include "bs2/resman.h" +#include "bs2/router.h" +#include "bs2/sound.h" +#include "bs2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script +#include "bs2/startup.h" +#include "bs2/sword2.h" // for CloseGame() +#include "bs2/sync.h" +#include "bs2/tony_gsdk.h" namespace Sword2 { |