aboutsummaryrefslogtreecommitdiff
path: root/sword2/startup.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'sword2/startup.cpp')
-rw-r--r--sword2/startup.cpp38
1 files changed, 18 insertions, 20 deletions
diff --git a/sword2/startup.cpp b/sword2/startup.cpp
index c08a3bf805..c4bd03445a 100644
--- a/sword2/startup.cpp
+++ b/sword2/startup.cpp
@@ -17,27 +17,25 @@
* $Header$
*/
-#include <stdio.h>
-
#include "stdafx.h"
-#include "build_display.h"
-#include "console.h"
-#include "debug.h"
-#include "defs.h"
-#include "header.h"
-#include "interpreter.h"
-#include "maketext.h" // for Kill_text_bloc()
-#include "memory.h"
-#include "mouse.h" // for FN_add_human()
-#include "object.h"
-#include "resman.h"
-#include "router.h"
-#include "sound.h"
-#include "speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
-#include "startup.h"
-#include "sword2.h" // (James11aug97) for CloseGame()
-#include "sync.h"
-#include "tony_gsdk.h"
+#include "bs2/build_display.h"
+#include "bs2/console.h"
+#include "bs2/debug.h"
+#include "bs2/defs.h"
+#include "bs2/header.h"
+#include "bs2/interpreter.h"
+#include "bs2/maketext.h" // for Kill_text_bloc()
+#include "bs2/memory.h"
+#include "bs2/mouse.h" // for FN_add_human()
+#include "bs2/object.h"
+#include "bs2/resman.h"
+#include "bs2/router.h"
+#include "bs2/sound.h"
+#include "bs2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
+#include "bs2/startup.h"
+#include "bs2/sword2.h" // for CloseGame()
+#include "bs2/sync.h"
+#include "bs2/tony_gsdk.h"
namespace Sword2 {