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author | Torbjörn Andersson | 2003-11-04 18:02:49 +0000 |
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committer | Torbjörn Andersson | 2003-11-04 18:02:49 +0000 |
commit | ba098a3a5b27967c5e3f629cb6e8a0dc453aded8 (patch) | |
tree | 54e9193bc66152082fdade1221b313c92aeb2ac7 /sword2/startup.h | |
parent | 64ec1907c2d99e7ecc46e0a5d5605e474c548248 (diff) | |
download | scummvm-rg350-ba098a3a5b27967c5e3f629cb6e8a0dc453aded8.tar.gz scummvm-rg350-ba098a3a5b27967c5e3f629cb6e8a0dc453aded8.tar.bz2 scummvm-rg350-ba098a3a5b27967c5e3f629cb6e8a0dc453aded8.zip |
Create g_logic dynamically. More moving of stuff into classes.
svn-id: r11129
Diffstat (limited to 'sword2/startup.h')
-rw-r--r-- | sword2/startup.h | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/sword2/startup.h b/sword2/startup.h index aaf3588655..5501a657d9 100644 --- a/sword2/startup.h +++ b/sword2/startup.h @@ -20,28 +20,10 @@ #ifndef _STARTUP #define _STARTUP -namespace Sword2 { - #define MAX_starts 100 #define MAX_description 100 -typedef struct { - char description[MAX_description]; - - // id of screen manager object - uint32 start_res_id; - - //tell the manager which startup you want (if there are more than 1) - // (i.e more than 1 entrance to a screen and/or seperate game boots) - uint32 key; -} _startup; - -extern _startup start_list[MAX_starts]; - -uint32 Init_start_menu(void); -void Con_print_start_menu(void); -void Con_start(int start); - +namespace Sword2 { } // End of namespace Sword2 #endif |