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authorTorbjörn Andersson2003-11-04 18:02:49 +0000
committerTorbjörn Andersson2003-11-04 18:02:49 +0000
commitba098a3a5b27967c5e3f629cb6e8a0dc453aded8 (patch)
tree54e9193bc66152082fdade1221b313c92aeb2ac7 /sword2/startup.h
parent64ec1907c2d99e7ecc46e0a5d5605e474c548248 (diff)
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Create g_logic dynamically. More moving of stuff into classes.
svn-id: r11129
Diffstat (limited to 'sword2/startup.h')
-rw-r--r--sword2/startup.h20
1 files changed, 1 insertions, 19 deletions
diff --git a/sword2/startup.h b/sword2/startup.h
index aaf3588655..5501a657d9 100644
--- a/sword2/startup.h
+++ b/sword2/startup.h
@@ -20,28 +20,10 @@
#ifndef _STARTUP
#define _STARTUP
-namespace Sword2 {
-
#define MAX_starts 100
#define MAX_description 100
-typedef struct {
- char description[MAX_description];
-
- // id of screen manager object
- uint32 start_res_id;
-
- //tell the manager which startup you want (if there are more than 1)
- // (i.e more than 1 entrance to a screen and/or seperate game boots)
- uint32 key;
-} _startup;
-
-extern _startup start_list[MAX_starts];
-
-uint32 Init_start_menu(void);
-void Con_print_start_menu(void);
-void Con_start(int start);
-
+namespace Sword2 {
} // End of namespace Sword2
#endif