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authorTorbjörn Andersson2004-03-28 13:12:10 +0000
committerTorbjörn Andersson2004-03-28 13:12:10 +0000
commit93336d8bc9752a55c2374542c9915a2112e17bcb (patch)
tree1e40d23d2db9f4d09b149feaf8bbeaab4648f5fd /sword2/sword2.cpp
parentd109cc1f985ab6e6827bcad54bee94498d1f5501 (diff)
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Don't show the restart/restore dialog if a boot parameter has been given.
And a teensy-weensy little cleanup. svn-id: r13399
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r--sword2/sword2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index f977cc7043..b52c8983ae 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -313,7 +313,7 @@ void Sword2Engine::go() {
if (!_gui->restoreControl())
startGame();
}
- } else if (saveExists()) {
+ } else if (!_bootParam && saveExists()) {
int32 pars[2] = { 221, FX_LOOP };
bool result;
@@ -530,8 +530,8 @@ void Sword2Engine::unpauseGame(void) {
unpauseAllSound();
- // put back game screen palette; see Build_display.cpp
- setFullPalette(0xffffffff);
+ // put back game screen palette; see build_display.cpp
+ setFullPalette(-1);
// If graphics level at max, turn up again
if (_graphicsLevelFudged) {