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author | Torbjörn Andersson | 2003-12-31 12:54:41 +0000 |
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committer | Torbjörn Andersson | 2003-12-31 12:54:41 +0000 |
commit | bfd457d913117b5bc5a9d53eb81bd33c7b834f9a (patch) | |
tree | 5ae6358f052ecec0a308426462acbe0c5b02197a /sword2/sword2.cpp | |
parent | edf6386a65c9d94265b2ec1306790cc7b51f3af9 (diff) | |
download | scummvm-rg350-bfd457d913117b5bc5a9d53eb81bd33c7b834f9a.tar.gz scummvm-rg350-bfd457d913117b5bc5a9d53eb81bd33c7b834f9a.tar.bz2 scummvm-rg350-bfd457d913117b5bc5a9d53eb81bd33c7b834f9a.zip |
Enable the line that increases _gameCycle. There's a debugger command that
will display it, and it's so much more interesting this way. :-)
svn-id: r12051
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index b9e1443911..f4afd79ae2 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -388,9 +388,7 @@ void Sword2Engine::go() { // skip GameCycle if we're paused if (!_gamePaused) { -#ifdef _SWORD2_DEBUG _gameCycle++; -#endif gameCycle(); } |