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author | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
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committer | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
commit | 31e434dcf1e46510606efa3025c24c17ace379c6 (patch) | |
tree | addc1c7b6b9b2489eb9aca49e21ee0c729671adb /sword2/sword2.h | |
parent | 6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff) | |
download | scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.gz scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.bz2 scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.zip |
Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r-- | sword2/sword2.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h index e775195dd4..84a3084c73 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -171,7 +171,7 @@ public: Sword2Engine(GameDetector *detector, OSystem *syst); ~Sword2Engine(); int go(); - int init(); + int init(GameDetector &detector); void setupPersistentResources(); |