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authorEugene Sandulenko2004-11-24 00:14:21 +0000
committerEugene Sandulenko2004-11-24 00:14:21 +0000
commit31e434dcf1e46510606efa3025c24c17ace379c6 (patch)
treeaddc1c7b6b9b2489eb9aca49e21ee0c729671adb /sword2/sword2.h
parent6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff)
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Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r--sword2/sword2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h
index e775195dd4..84a3084c73 100644
--- a/sword2/sword2.h
+++ b/sword2/sword2.h
@@ -171,7 +171,7 @@ public:
Sword2Engine(GameDetector *detector, OSystem *syst);
~Sword2Engine();
int go();
- int init();
+ int init(GameDetector &detector);
void setupPersistentResources();