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authorTorbjörn Andersson2003-11-25 09:05:10 +0000
committerTorbjörn Andersson2003-11-25 09:05:10 +0000
commit5eb38cb380b244ccede544ab28557f9fed41a5e9 (patch)
tree4cdde3516f9fc1d6d84ee37c01047c47dae650d1 /sword2/sword2.h
parenta1e80765f58e8d8624e7e24b1fb796114605d16c (diff)
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cleanup
svn-id: r11364
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r--sword2/sword2.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h
index ab639fcf50..46018eaff0 100644
--- a/sword2/sword2.h
+++ b/sword2/sword2.h
@@ -129,8 +129,7 @@ public:
Sword2Engine(GameDetector *detector, OSystem *syst);
~Sword2Engine();
void go(void);
- void parseEvents(void);
- int32 InitialiseGame(void);
+ int32 initialiseGame(void);
uint32 _features;
char *_targetName; // target name for saves
@@ -191,10 +190,7 @@ public:
int32 initBackground(int32 res, int32 new_palette);
- // These two are set by fnPassGraph() and fnPassMega().
- // FIXME: _engineGraph isn't used at all, is it?
-
- Object_graphic _engineGraph;
+ // Set by fnPassMega()
Object_mega _engineMega;
menu_object _tempList[TOTAL_engine_pockets];