diff options
-rw-r--r-- | sword2/function.cpp | 9 | ||||
-rw-r--r-- | sword2/sword2.cpp | 8 | ||||
-rw-r--r-- | sword2/sword2.h | 8 |
3 files changed, 10 insertions, 15 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index c812ac4375..9e4e14826e 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -184,16 +184,15 @@ int32 Logic::fnRandomPause(int32 *params) { } int32 Logic::fnPassGraph(int32 *params) { - // makes an engine local copy of passed graphic_structure and - // mega_structure - run script 4 of an object to request this - // used by fnTurnTo(id) etc + // makes an engine local copy of passed Object_graphic - run script 4 + // of an object to request this used by fnTurnTo(id) etc // // remember, we cannot simply read a compact any longer but instead // must request it from the object itself - // params: 0 pointer to a graphic structure (might not need this?) + // params: 0 pointer to an Object_graphic structure - memcpy(&_vm->_engineGraph, _vm->_memory->intToPtr(params[0]), sizeof(Object_graphic)); + warning("fnPassGraph() is a no-op now"); // makes no odds return IR_CONT; diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index d6bce469ad..edddfdeab5 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -194,7 +194,7 @@ void Sword2Engine::errorString(const char *buf1, char *buf2) { } } -int32 Sword2Engine::InitialiseGame(void) { +int32 Sword2Engine::initialiseGame(void) { // init engine drivers uint8 *file; @@ -276,7 +276,7 @@ void Sword2Engine::go() { _keyboardEvent ke; // Call the application "Revolution" until the resource manager is - // ready to dig the name out of a text file. See InitialiseGame() + // ready to dig the name out of a text file. See initialiseGame() // which calls InitialiseFontResourceFlags() in maketext.cpp // // Have to do it like this since we cannot really fire up the resource @@ -286,8 +286,8 @@ void Sword2Engine::go() { debug(5, "CALLING: readOptionSettings"); _gui->readOptionSettings(); - debug(5, "CALLING: InitialiseGame"); - if (InitialiseGame()) { + debug(5, "CALLING: initialiseGame"); + if (initialiseGame()) { closeGame(); return; } diff --git a/sword2/sword2.h b/sword2/sword2.h index ab639fcf50..46018eaff0 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -129,8 +129,7 @@ public: Sword2Engine(GameDetector *detector, OSystem *syst); ~Sword2Engine(); void go(void); - void parseEvents(void); - int32 InitialiseGame(void); + int32 initialiseGame(void); uint32 _features; char *_targetName; // target name for saves @@ -191,10 +190,7 @@ public: int32 initBackground(int32 res, int32 new_palette); - // These two are set by fnPassGraph() and fnPassMega(). - // FIXME: _engineGraph isn't used at all, is it? - - Object_graphic _engineGraph; + // Set by fnPassMega() Object_mega _engineMega; menu_object _tempList[TOTAL_engine_pockets]; |