diff options
| -rw-r--r-- | sword2/function.cpp | 9 | ||||
| -rw-r--r-- | sword2/sword2.cpp | 8 | ||||
| -rw-r--r-- | sword2/sword2.h | 8 | 
3 files changed, 10 insertions, 15 deletions
| diff --git a/sword2/function.cpp b/sword2/function.cpp index c812ac4375..9e4e14826e 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -184,16 +184,15 @@ int32 Logic::fnRandomPause(int32 *params) {  }  int32 Logic::fnPassGraph(int32 *params) { -	// makes an engine local copy of passed graphic_structure and -	// mega_structure - run script 4 of an object to request this -	// used by fnTurnTo(id) etc +	// makes an engine local copy of passed Object_graphic - run script 4 +	// of an object to request this used by fnTurnTo(id) etc  	//  	// remember, we cannot simply read a compact any longer but instead  	// must request it from the object itself -	// params:	0 pointer to a graphic structure (might not need this?) +	// params:	0 pointer to an Object_graphic structure -	memcpy(&_vm->_engineGraph, _vm->_memory->intToPtr(params[0]), sizeof(Object_graphic)); +	warning("fnPassGraph() is a no-op now");  	// makes no odds  	return IR_CONT; diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index d6bce469ad..edddfdeab5 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -194,7 +194,7 @@ void Sword2Engine::errorString(const char *buf1, char *buf2) {  	}  } -int32 Sword2Engine::InitialiseGame(void) { +int32 Sword2Engine::initialiseGame(void) {  	// init engine drivers  	uint8 *file; @@ -276,7 +276,7 @@ void Sword2Engine::go() {  	_keyboardEvent ke;  	// Call the application "Revolution" until the resource manager is -	// ready to dig the name out of a text file. See InitialiseGame() +	// ready to dig the name out of a text file. See initialiseGame()  	// which calls InitialiseFontResourceFlags() in maketext.cpp  	//  	// Have to do it like this since we cannot really fire up the resource @@ -286,8 +286,8 @@ void Sword2Engine::go() {  	debug(5, "CALLING: readOptionSettings");  	_gui->readOptionSettings(); -	debug(5, "CALLING: InitialiseGame"); -	if (InitialiseGame()) { +	debug(5, "CALLING: initialiseGame"); +	if (initialiseGame()) {  		closeGame();  		return;  	} diff --git a/sword2/sword2.h b/sword2/sword2.h index ab639fcf50..46018eaff0 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -129,8 +129,7 @@ public:  	Sword2Engine(GameDetector *detector, OSystem *syst);  	~Sword2Engine();  	void go(void); -	void parseEvents(void); -	int32 InitialiseGame(void); +	int32 initialiseGame(void);  	uint32 _features;  	char *_targetName; // target name for saves @@ -191,10 +190,7 @@ public:  	int32 initBackground(int32 res, int32 new_palette); -	// These two are set by fnPassGraph() and fnPassMega(). -	// FIXME: _engineGraph isn't used at all, is it? - -	Object_graphic _engineGraph; +	// Set by fnPassMega()  	Object_mega _engineMega;  	menu_object _tempList[TOTAL_engine_pockets]; | 
