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author | Jonathan Gray | 2003-07-28 01:44:38 +0000 |
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committer | Jonathan Gray | 2003-07-28 01:44:38 +0000 |
commit | f020d28b5e9297f93d5bedae62885b380c23f517 (patch) | |
tree | d6e7dfbfe61bfab365f101cb5b87224cb4ebde71 /sword2/sword2.h | |
parent | d592095fb942e961773e8177056d973eb1cff092 (diff) | |
download | scummvm-rg350-f020d28b5e9297f93d5bedae62885b380c23f517.tar.gz scummvm-rg350-f020d28b5e9297f93d5bedae62885b380c23f517.tar.bz2 scummvm-rg350-f020d28b5e9297f93d5bedae62885b380c23f517.zip |
bs2
svn-id: r9211
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r-- | sword2/sword2.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h new file mode 100644 index 0000000000..0ec86e8c39 --- /dev/null +++ b/sword2/sword2.h @@ -0,0 +1,62 @@ +/* Copyright (C) 1994-2003 Revolution Software Ltd + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#ifndef _SWORD2 +#define _SWORD2 + +//#include "src\driver96.h" + + +#ifdef _PCF76 // Bodge for PCF76 version so that their demo CD can be labelled "PCF76" rather than "RBSII1" + #define CD1_LABEL "PCF76" +#else + #define CD1_LABEL "RBSII1" +#endif + + +#define CD2_LABEL "RBSII2" + +void Close_game(); //Tony11Oct96 + +void PauseGame(void); // James17jun97 +void UnpauseGame(void); // James17jun97 +void Start_game(void); // James13aug97 + +#define HEAD_LEN 8 + +extern uint8 version_string[]; // for displaying from the console +extern uint8 unencoded_name[]; + + +// TODO move stuff into class +class BS2State : public Engine { + void errorString(const char *buf_input, char *buf_output); + public: + BS2State(GameDetector *detector, OSystem *syst); + void go(); + void parseEvents(); + OSystem *_syst; + GameDetector *_detector; + private: + bool _quit; +}; + +extern BS2State *g_bs2; + +#endif |