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author | Jamieson Christian | 2003-08-15 10:19:24 +0000 |
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committer | Jamieson Christian | 2003-08-15 10:19:24 +0000 |
commit | e1bc6493d858f569716cf2036732e8a1ddf36573 (patch) | |
tree | b8549f630011dcab1b4c684a22daba09b96119b2 /sword2/sync.h | |
parent | f9aea7673ffcbb515e2a3ed32108b00f60598414 (diff) | |
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Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.
This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.
svn-id: r9703
Diffstat (limited to 'sword2/sync.h')
0 files changed, 0 insertions, 0 deletions