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author | Torbjörn Andersson | 2003-09-20 12:26:55 +0000 |
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committer | Torbjörn Andersson | 2003-09-20 12:26:55 +0000 |
commit | 058273ed7ca93596bca90778a68bb3aa681a6c56 (patch) | |
tree | 5da0e7bd6d25e259109ac650602a2497a1a6f576 /sword2 | |
parent | 42905672995c1f50e10e2582dc79679bff5ef392 (diff) | |
download | scummvm-rg350-058273ed7ca93596bca90778a68bb3aa681a6c56.tar.gz scummvm-rg350-058273ed7ca93596bca90778a68bb3aa681a6c56.tar.bz2 scummvm-rg350-058273ed7ca93596bca90778a68bb3aa681a6c56.zip |
The 'colliding' flag is never set to anything else than zero, so it should
be safe to remove it. (I'll remove it completely soon, but I'll start here
to avoid compilation errors.)
svn-id: r10331
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/save_rest.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index ace08bb79e..1b7ccd65df 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -128,7 +128,6 @@ static void convertHeaderEndian(_savegameHeader &header) { SWAP32(header.mega.feet_x); SWAP32(header.mega.feet_y); SWAP32(header.mega.current_dir); - SWAP32(header.mega.colliding); SWAP32(header.mega.megaset_res); } #endif @@ -599,7 +598,6 @@ int32 FN_get_player_savedata(int32 *params) // James27feb97 if (ob_mega->currently_walking) // if the player was walking when game was saved { ob_mega->currently_walking = 0; // clear the flag - ob_mega->colliding = 0; // reset this just in case pars[0] = (int32)ob_graphic; // pointer to object's graphic structure pars[1] = (int32)ob_mega; // pointer to object's mega structure |