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authorTorbjörn Andersson2004-01-04 14:59:36 +0000
committerTorbjörn Andersson2004-01-04 14:59:36 +0000
commit14acddb1678c54425f7425578623e8d7220813eb (patch)
tree54caeef5ebca8a7fca4004ae993df1c8e44a14fe /sword2
parent1081c789a2f4e0651b1be1f7ea577de20185a30c (diff)
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Update a comment to reflect that some functions have different names now.
svn-id: r12140
Diffstat (limited to 'sword2')
-rw-r--r--sword2/save_rest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp
index 08f3373e72..74b349c1bf 100644
--- a/sword2/save_rest.cpp
+++ b/sword2/save_rest.cpp
@@ -398,7 +398,7 @@ uint32 Sword2Engine::restoreFromBuffer(Memory *buffer, uint32 size) {
setScrolling();
// Any music required will be started after we've returned from
- // Restore_control() - see System_menu() in mouse.cpp!
+ // restoreControl() - see systemMenuMouse() in mouse.cpp!
_loopingMusicId = _saveGameHeader.music_id;