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author | Torbjörn Andersson | 2004-01-04 14:59:36 +0000 |
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committer | Torbjörn Andersson | 2004-01-04 14:59:36 +0000 |
commit | 14acddb1678c54425f7425578623e8d7220813eb (patch) | |
tree | 54caeef5ebca8a7fca4004ae993df1c8e44a14fe /sword2 | |
parent | 1081c789a2f4e0651b1be1f7ea577de20185a30c (diff) | |
download | scummvm-rg350-14acddb1678c54425f7425578623e8d7220813eb.tar.gz scummvm-rg350-14acddb1678c54425f7425578623e8d7220813eb.tar.bz2 scummvm-rg350-14acddb1678c54425f7425578623e8d7220813eb.zip |
Update a comment to reflect that some functions have different names now.
svn-id: r12140
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/save_rest.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 08f3373e72..74b349c1bf 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -398,7 +398,7 @@ uint32 Sword2Engine::restoreFromBuffer(Memory *buffer, uint32 size) { setScrolling(); // Any music required will be started after we've returned from - // Restore_control() - see System_menu() in mouse.cpp! + // restoreControl() - see systemMenuMouse() in mouse.cpp! _loopingMusicId = _saveGameHeader.music_id; |