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authorTorbjörn Andersson2004-01-20 13:26:00 +0000
committerTorbjörn Andersson2004-01-20 13:26:00 +0000
commit255e1f9036dcbc0976c3eab9c29d9eb6b826c857 (patch)
tree1b9f5521ae9880b884a14e6d649fe46b4e74634e /sword2
parent4ea5f7225d24adc4c3fd68fb82f1c188931f2b68 (diff)
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Some minor cleanups (comments and spacing), and fixed CPU usage in synced
cutscene playback. svn-id: r12536
Diffstat (limited to 'sword2')
-rw-r--r--sword2/driver/animation.cpp49
1 files changed, 27 insertions, 22 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index 61ce0a90f1..cccb073cff 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -51,7 +51,6 @@ AnimationState::~AnimationState() {
bool AnimationState::init(const char *name) {
#ifdef USE_MPEG2
-
char tempFile[512];
decoder = NULL;
@@ -131,12 +130,11 @@ bool AnimationState::init(const char *name) {
framenum = 0;
ticks = _vm->_system->get_msecs();
- /* Play audio - TODO: Sync with video?*/
+ // Play audio
#ifdef USE_VORBIS
- // Another TODO: There is no reason that this only allows OGG, and not
- // MP3, or any other format the mixer might support one day... is
- // there?
+ // TODO: There is no reason that this only allows OGG, and not MP3, or
+ // any other format the mixer might support one day... is there?
sndfile = new File;
sprintf(tempFile, "%s.ogg", name);
if (sndfile->open(tempFile)) {
@@ -226,8 +224,9 @@ bool AnimationState::lookupInit = false;
NewGuiColor AnimationState::lookup2[BITDEPTH * BITDEPTH * 256];
void AnimationState::buildLookup2() {
+ if (lookupInit)
+ return;
- if (lookupInit) return;
lookupInit = true;
int y, cb, cr;
@@ -237,16 +236,22 @@ void AnimationState::buildLookup2() {
for (cr = 0; cr < BITDEPTH; cr++) {
for (cb = 0; cb < BITDEPTH; cb++) {
for (y = 0; y < 256; y++) {
- r = ((y-16) * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
- g = ((y-16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
- b = ((y-16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
-
- if (r < 0) r = 0;
- if (r > 255) r = 255;
- if (g < 0) g = 0;
- if (g > 255) g = 255;
- if (b < 0) b = 0;
- if (b > 255) b = 255;
+ r = ((y - 16) * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
+ g = ((y - 16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
+ b = ((y - 16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
+
+ if (r < 0)
+ r = 0;
+ if (r > 255)
+ r = 255;
+ if (g < 0)
+ g = 0;
+ if (g > 255)
+ g = 255;
+ if (b < 0)
+ b = 0;
+ if (b > 255)
+ b = 255;
lookup2[pos++] = _vm->_system->RGBToColor(r, g, b);
}
@@ -257,7 +262,7 @@ void AnimationState::buildLookup2() {
void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat) {
- NewGuiColor *ptr = overlay + (400-height)/2 * 640 + (640-width)/2;
+ NewGuiColor *ptr = overlay + (400 - height) / 2 * 640 + (640 - width) / 2;
int x, y;
@@ -343,12 +348,12 @@ bool AnimationState::decodeFrame() {
#ifdef BACKEND_8BIT
if (checkPaletteSwitch() || (bgSoundStream == NULL) ||
- (bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
+ (bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < (framenum + 3)){
_vm->_graphics->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
if (bgSoundStream) {
- while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
+ while ((bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < framenum + 1)
_vm->_system->delay_msecs(10);
} else {
ticks += 83;
@@ -358,7 +363,7 @@ bool AnimationState::decodeFrame() {
_vm->_graphics->setNeedFullRedraw();
} else
- printf("dropped frame %i\n", framenum);
+ warning("dropped frame %i", framenum);
buildLookup(palnum + 1, lutcalcnum);
@@ -370,7 +375,7 @@ bool AnimationState::decodeFrame() {
plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
if (bgSoundStream) {
- while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
+ while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum + 1)
_vm->_system->delay_msecs(10);
} else {
ticks += 83;
@@ -378,7 +383,7 @@ bool AnimationState::decodeFrame() {
}
} else
- printf("dropped frame %i\n", framenum);
+ warning("dropped frame %i", framenum);
#endif