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authorMax Horn2003-10-12 18:40:12 +0000
committerMax Horn2003-10-12 18:40:12 +0000
commit36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch)
treec7d0ddca69492d7db124a6c9ea4728e59faba071 /sword2
parentc3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff)
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'sword2')
-rw-r--r--sword2/sword2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index b8b81e3609..3e7491261d 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -48,7 +48,7 @@
extern uint16 _debugLevel;
-static const TargetSettings sword2_settings[] = {
+static const GameSettings sword2_settings[] = {
/* Broken Sword 2 */
{"sword2", "Broken Sword II", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
{"sword2alt", "Broken Sword II (alt)", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" },
@@ -56,7 +56,7 @@ static const TargetSettings sword2_settings[] = {
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const TargetSettings *Engine_SWORD2_targetList() {
+const GameSettings *Engine_SWORD2_targetList() {
return sword2_settings;
}
@@ -104,7 +104,7 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst)
g_sword2 = this;
_features = detector->_game.features;
_gameId = detector->_game.id;
- _gameName = strdup(detector->_gameFileName.c_str());
+ _gameName = strdup(detector->_targetName.c_str());
_bootParam = ConfMan.getInt("boot_param");
_saveSlot = ConfMan.getInt("save_slot");
_debugLevel = ConfMan.getInt("debuglevel");