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authorMax Horn2005-10-23 10:03:28 +0000
committerMax Horn2005-10-23 10:03:28 +0000
commitae6fb05c8fc26ce1343d1c10bb98bfa43f289b67 (patch)
treeccebc338fa9aa18e35d25d147da84ee156b4e010 /sword2
parent578dc7914ecc24cac00559fc7448435ff839ae7f (diff)
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Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
Diffstat (limited to 'sword2')
-rw-r--r--sword2/sword2.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index d61672d8e2..846885216f 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -58,9 +58,9 @@ struct Sword2GameSettings {
static const Sword2GameSettings sword2_settings[] = {
/* Broken Sword 2 */
- {"sword2", "Broken Sword II", GF_DEFAULT_TO_1X_SCALER, "players.clu" },
- {"sword2alt", "Broken Sword II (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" },
- {"sword2demo", "Broken Sword II (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" },
+ {"sword2", "Broken Sword 2", GF_DEFAULT_TO_1X_SCALER, "players.clu" },
+ {"sword2alt", "Broken Sword 2 (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" },
+ {"sword2demo", "Broken Sword 2 (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" },
{NULL, NULL, 0, NULL}
};
@@ -103,7 +103,7 @@ Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst) {
return new Sword2::Sword2Engine(detector, syst);
}
-REGISTER_PLUGIN(SWORD2, "Broken Sword II")
+REGISTER_PLUGIN(SWORD2, "Broken Sword 2")
namespace Sword2 {