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author | Max Horn | 2005-10-23 10:03:28 +0000 |
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committer | Max Horn | 2005-10-23 10:03:28 +0000 |
commit | ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67 (patch) | |
tree | ccebc338fa9aa18e35d25d147da84ee156b4e010 /sword2 | |
parent | 578dc7914ecc24cac00559fc7448435ff839ae7f (diff) | |
download | scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.tar.gz scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.tar.bz2 scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.zip |
Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/sword2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index d61672d8e2..846885216f 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -58,9 +58,9 @@ struct Sword2GameSettings { static const Sword2GameSettings sword2_settings[] = { /* Broken Sword 2 */ - {"sword2", "Broken Sword II", GF_DEFAULT_TO_1X_SCALER, "players.clu" }, - {"sword2alt", "Broken Sword II (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" }, - {"sword2demo", "Broken Sword II (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" }, + {"sword2", "Broken Sword 2", GF_DEFAULT_TO_1X_SCALER, "players.clu" }, + {"sword2alt", "Broken Sword 2 (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" }, + {"sword2demo", "Broken Sword 2 (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" }, {NULL, NULL, 0, NULL} }; @@ -103,7 +103,7 @@ Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst) { return new Sword2::Sword2Engine(detector, syst); } -REGISTER_PLUGIN(SWORD2, "Broken Sword II") +REGISTER_PLUGIN(SWORD2, "Broken Sword 2") namespace Sword2 { |