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author | Torbjörn Andersson | 2003-12-19 17:07:37 +0000 |
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committer | Torbjörn Andersson | 2003-12-19 17:07:37 +0000 |
commit | c2c250edc1b98b63cd73254a446d84cb12b23527 (patch) | |
tree | 8fd2693ba2c5cc7e056e144543c02243d09c7e00 /sword2 | |
parent | dc0c7bf845be37df7a069f3f1610ab5c42f4bff4 (diff) | |
download | scummvm-rg350-c2c250edc1b98b63cd73254a446d84cb12b23527.tar.gz scummvm-rg350-c2c250edc1b98b63cd73254a446d84cb12b23527.tar.bz2 scummvm-rg350-c2c250edc1b98b63cd73254a446d84cb12b23527.zip |
Fixed bug with looping music. It must have been there all along, but maybe
the recent mixer changes made it more audible. Or maybe I just didn't
listen until now.
svn-id: r11763
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/d_sound.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 696c85a36b..7bee4eceaf 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -85,6 +85,7 @@ int16 MusicHandle::read() { if (_filePos >= _fileEnd) { _firstTime = true; _filePos = _fileStart; + fpMus.seek(_filePos, SEEK_SET); } } else { // Fade out at the end of the music. Is this really desirable |