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author | Torbjörn Andersson | 2005-05-08 13:04:54 +0000 |
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committer | Torbjörn Andersson | 2005-05-08 13:04:54 +0000 |
commit | e39dea37e7cdb4ec5e5828549231a69639e9581e (patch) | |
tree | 8e73b956091e005f850dc303b4c11fa63fda4e74 /sword2 | |
parent | 196127aa044f8ec499fc5a88cb27e6ce583d4f96 (diff) | |
download | scummvm-rg350-e39dea37e7cdb4ec5e5828549231a69639e9581e.tar.gz scummvm-rg350-e39dea37e7cdb4ec5e5828549231a69639e9581e.tar.bz2 scummvm-rg350-e39dea37e7cdb4ec5e5828549231a69639e9581e.zip |
Quitting the game now implies that the game is done fading the screen.
svn-id: r17962
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/palette.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp index 3e42cef493..60f99253ad 100644 --- a/sword2/driver/palette.cpp +++ b/sword2/driver/palette.cpp @@ -208,7 +208,7 @@ uint8 Screen::getFadeStatus() { } void Screen::waitForFade() { - while (getFadeStatus() != RDFADE_NONE && getFadeStatus() != RDFADE_BLACK) { + while (getFadeStatus() != RDFADE_NONE && getFadeStatus() != RDFADE_BLACK && !_vm->_quit) { updateDisplay(); _vm->_system->delayMillis(20); } |