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authorJonathan Gray2003-07-28 05:30:42 +0000
committerJonathan Gray2003-07-28 05:30:42 +0000
commitea5822ed23d7454fcaf65959fa59a6ed0e136fa4 (patch)
tree3570a85d960c5acd322f6b78d0e811a5c4b7f692 /sword2
parent2fbcfb01a012b418643286c640112c81b5e92440 (diff)
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it would be nice if people would update functions when adding qualifiers to prototypes
svn-id: r9227
Diffstat (limited to 'sword2')
-rw-r--r--sword2/console.cpp10
-rw-r--r--sword2/driver/rdwin.cpp2
2 files changed, 6 insertions, 6 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp
index 9b4fb2b754..7ae4c1d298 100644
--- a/sword2/console.cpp
+++ b/sword2/console.cpp
@@ -328,7 +328,7 @@ void Clear_console_line(void) //Tony13Aug96
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
-void Print_to_console(char *format,...) //Tony13Aug96
+void Print_to_console(const char *format,...) //Tony13Aug96
{
//print a NULL terminated string of ascii to the next console line
//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
@@ -345,7 +345,7 @@ void Print_to_console(char *format,...) //Tony13Aug96
}
//-----------------------------------------------------------------------------------------------------------------------
-void Temp_print_to_console(char *format,...) //Tony13Aug96
+void Temp_print_to_console(const char *format,...) //Tony13Aug96
{
//print a NULL terminated string of ascii to the next console line
//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
@@ -1002,7 +1002,7 @@ void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, ui
//-----------------------------------------------------------------------------------------------------------------------
-void Con_fatal_error(char *format,...) //Tony17Oct96
+void Con_fatal_error(const char *format,...) //Tony17Oct96
{
//use this to alert the user of a major problem from which we cannot allow the game to continue
//while in console mode the user will still be ble to use the console commands - which may be useful
@@ -1332,8 +1332,8 @@ void Con_display_events() // (James11july97)
#else // not debug
-void Print_to_console(char *format,...) {};
-void Temp_print_to_console(char *format,...) {};
+void Print_to_console(const char *format,...) {};
+void Temp_print_to_console(const char *format,...) {};
void Clear_console_line(void) {};
void Scroll_console(void) {};
void Init_console(void) {};
diff --git a/sword2/driver/rdwin.cpp b/sword2/driver/rdwin.cpp
index 9d24d552d7..d3d6002b37 100644
--- a/sword2/driver/rdwin.cpp
+++ b/sword2/driver/rdwin.cpp
@@ -62,7 +62,7 @@ BOOL gotTheFocus = TRUE;
//-----------------------------------------------------------------------------
-void Zdebug(char *format,...) {
+void Zdebug(const char *format,...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else