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author | Max Horn | 2003-09-13 02:11:05 +0000 |
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committer | Max Horn | 2003-09-13 02:11:05 +0000 |
commit | f18b68cb09b35123a30f5a6dde896f657a40aaf1 (patch) | |
tree | 34495651b38c94cdfb80c44d275198c76f36e583 /sword2 | |
parent | a00930fbcb32bdc1a591d294eb1d6a9aa7796c90 (diff) | |
download | scummvm-rg350-f18b68cb09b35123a30f5a6dde896f657a40aaf1.tar.gz scummvm-rg350-f18b68cb09b35123a30f5a6dde896f657a40aaf1.tar.bz2 scummvm-rg350-f18b68cb09b35123a30f5a6dde896f657a40aaf1.zip |
wow - now I can walk around in the BS2 demo!
svn-id: r10206
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/mouse.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp index 1251f76167..9dd116591f 100644 --- a/sword2/mouse.cpp +++ b/sword2/mouse.cpp @@ -1321,10 +1321,10 @@ int32 FN_init_floor_mouse(int32 *params) // James29nov96 ob_mouse->x1 = 0; ob_mouse->y1 = 0; - ob_mouse->x2 = this_screen.screen_wide-1; - ob_mouse->y2 = this_screen.screen_deep-1; - ob_mouse->priority = 9; // floor is always lowest priority - ob_mouse->pointer = NORMAL_MOUSE_ID; // normal pointer + ob_mouse->x2 = TO_LE_32(this_screen.screen_wide-1); + ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1); + ob_mouse->priority = TO_LE_32(9); // floor is always lowest priority + ob_mouse->pointer = TO_LE_32(NORMAL_MOUSE_ID); // normal pointer return(IR_CONT); // continue script @@ -1342,12 +1342,12 @@ int32 FN_set_scroll_left_mouse(int32 *params) // James13feb97 ob_mouse->x1 = 0; ob_mouse->y1 = 0; - ob_mouse->x2 = this_screen.scroll_offset_x + SCROLL_MOUSE_WIDTH; - ob_mouse->y2 = this_screen.screen_deep-1; + ob_mouse->x2 = TO_LE_32(this_screen.scroll_offset_x + SCROLL_MOUSE_WIDTH); + ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1); ob_mouse->priority = 0; // highest priority if (this_screen.scroll_offset_x > 0) // if not fully scrolled to the left - ob_mouse->pointer = SCROLL_LEFT_MOUSE_ID; + ob_mouse->pointer = TO_LE_32(SCROLL_LEFT_MOUSE_ID); else ob_mouse->pointer = 0; // so the mouse area doesn't get registered @@ -1362,14 +1362,14 @@ int32 FN_set_scroll_right_mouse(int32 *params) // James13feb97 Object_mouse *ob_mouse = (Object_mouse *) params[0]; - ob_mouse->x1 = this_screen.scroll_offset_x + screenWide - SCROLL_MOUSE_WIDTH; + ob_mouse->x1 = TO_LE_32(this_screen.scroll_offset_x + screenWide - SCROLL_MOUSE_WIDTH); ob_mouse->y1 = 0; - ob_mouse->x2 = this_screen.screen_wide-1; - ob_mouse->y2 = this_screen.screen_deep-1; + ob_mouse->x2 = TO_LE_32(this_screen.screen_wide-1); + ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1); ob_mouse->priority = 0; // highest priority if (this_screen.scroll_offset_x < this_screen.max_scroll_offset_x) // if not fully scrolled to the right - ob_mouse->pointer = SCROLL_RIGHT_MOUSE_ID; + ob_mouse->pointer = TO_LE_32(SCROLL_RIGHT_MOUSE_ID); else ob_mouse->pointer = 0; // so the mouse area doesn't get registered |