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author | Max Horn | 2003-12-21 15:29:52 +0000 |
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committer | Max Horn | 2003-12-21 15:29:52 +0000 |
commit | f19f73eb5069b4f092714535e77efc0d6881c612 (patch) | |
tree | ee5e418571bb6ebdb8bb6b8e72cb926ef31f2bd7 /sword2 | |
parent | 7b498fe7db91fa3e52d2c69bc9980f4609acc288 (diff) | |
download | scummvm-rg350-f19f73eb5069b4f092714535e77efc0d6881c612.tar.gz scummvm-rg350-f19f73eb5069b4f092714535e77efc0d6881c612.tar.bz2 scummvm-rg350-f19f73eb5069b4f092714535e77efc0d6881c612.zip |
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/sword2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 2b987eb121..b976592cea 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -60,8 +60,8 @@ GameList Engine_SWORD2_gameList() { return games; } -GameList Engine_SWORD2_detectGames(const FSList &fslist) { - GameList detectedGames; +DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) { + DetectedGameList detectedGames; const Sword2GameSettings *g; // TODO: It would be nice if we had code here which distinguishes |