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authorJohannes Schickel2009-10-25 22:47:43 +0000
committerJohannes Schickel2009-10-25 22:47:43 +0000
commit6672468b2346ed5146e17d576cbbc5b2f23f8f92 (patch)
tree18f76db0577bf860163108088fd4fd81e8cd5050 /tools/create_msvc
parentb5feeb60b64a62434ace4f316b51aa7849b2702e (diff)
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Initial check in of a tool which is able to create MSVC project files out of the configure / Makefile based build system.
svn-id: r45380
Diffstat (limited to 'tools/create_msvc')
-rw-r--r--tools/create_msvc/create_msvc.cpp1319
-rw-r--r--tools/create_msvc/create_msvc.h193
-rw-r--r--tools/create_msvc/msvc8/create_msvc.sln20
-rw-r--r--tools/create_msvc/msvc8/create_msvc.vcproj171
-rw-r--r--tools/create_msvc/msvc9/create_msvc.sln20
-rw-r--r--tools/create_msvc/msvc9/create_msvc.vcproj172
6 files changed, 1895 insertions, 0 deletions
diff --git a/tools/create_msvc/create_msvc.cpp b/tools/create_msvc/create_msvc.cpp
new file mode 100644
index 0000000000..132861356e
--- /dev/null
+++ b/tools/create_msvc/create_msvc.cpp
@@ -0,0 +1,1319 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "create_msvc.h"
+
+#include <fstream>
+#include <iostream>
+#include <cassert>
+#include <map>
+#include <stack>
+#include <cctype>
+#include <sstream>
+
+namespace {
+/**
+ * Converts the given path to only use backslashes.
+ * This means that for example the path:
+ * foo/bar\test.txt
+ * will be converted to:
+ * foo\bar\test.txt
+ *
+ * @param path Path string.
+ * @return Converted path.
+ */
+std::string convertPathToWin(const std::string &path);
+
+/**
+ * Returns the last path component.
+ *
+ * @param path Path string.
+ * @return Last path component.
+ */
+std::string getLastPathComponent(const std::string &path);
+
+/**
+ * Display the help text for the program.
+ *
+ * @param exe Name of the executable.
+ */
+void displayHelp(const char *exe);
+} // End of anonymous namespace
+
+int main(int argc, char *argv[]) {
+ if (argc < 2) {
+ displayHelp(argv[0]);
+ return -1;
+ }
+
+ const std::string srcDir = argv[1];
+
+ BuildSetup setup;
+ setup.srcDir = convertPathToWin(srcDir);
+ setup.engines = parseConfigure(setup.srcDir);
+ setup.features = getAllFeatures();
+
+ int msvcVersion = 9;
+ // Parse command line arguments
+ using std::cout;
+ for (int i = 2; i < argc; ++i) {
+ if (!strcmp(argv[i], "--list-engines")) {
+ cout << " The following enables are available in the ScummVM source destribution\n"
+ " located at \"" << srcDir << "\":\n";
+
+ cout << " state | name | description\n\n";
+ cout.setf(std::ios_base::left, std::ios_base::adjustfield);
+ for (EngineDescList::const_iterator j = setup.engines.begin(); j != setup.engines.end(); ++j) {
+ cout << ' ' << (j->enable ? " enabled" : "disabled") << " | ";
+ cout.width(15);
+ cout << j->name;
+ cout.width(0);
+ cout << " | " << j->desc << "\n";
+ }
+ cout.setf(std::ios_base::right, std::ios_base::adjustfield);
+
+ return 0;
+ } else if (!strcmp(argv[i], "--msvc-version")) {
+ if (i + 1 >= argc) {
+ std::cerr << "ERROR: Missing \"version\" parameter for \"--msvc-version\"!\n";
+ return -1;
+ }
+
+ msvcVersion = atoi(argv[++i]);
+
+ if (msvcVersion != 8 && msvcVersion != 9) {
+ std::cerr << "ERROR: Unsupported version: \"" << msvcVersion << "\" passed to \"--msvc-version\"!\n";
+ return -1;
+ }
+ } else if (!strncmp(argv[i], "--enable-", 9)) {
+ const char *name = &argv[i][9];
+ if (!*name) {
+ std::cerr << "ERROR: Invalid command \"" << argv[i] << "\"\n";
+ return -1;
+ }
+
+ if (!strcmp(name, "all-engines")) {
+ for (EngineDescList::iterator j = setup.engines.begin(); j != setup.engines.end(); ++j)
+ j->enable = true;
+ } else if (!setEngineBuildState(name, setup.engines, true)) {
+ FeatureList::iterator feature = std::find(setup.features.begin(), setup.features.end(), name);
+ if (feature == setup.features.end()) {
+ std::cerr << "ERROR: \"" << name << "\" is neither an engine nor a feature!\n";
+ return -1;
+ }
+
+ feature->enable = true;
+ }
+ } else if (!strncmp(argv[i], "--disable-", 10)) {
+ const char *name = &argv[i][10];
+ if (!*name) {
+ std::cerr << "ERROR: Invalid command \"" << argv[i] << "\"\n";
+ return -1;
+ }
+
+ if (!strcmp(name, "all-engines")) {
+ for (EngineDescList::iterator j = setup.engines.begin(); j != setup.engines.end(); ++j)
+ j->enable = false;
+ } else if (!setEngineBuildState(name, setup.engines, false)) {
+ // If none found, we'll try the features list
+ FeatureList::iterator feature = std::find(setup.features.begin(), setup.features.end(), name);
+ if (feature == setup.features.end()) {
+ std::cerr << "ERROR: \"" << name << "\" is neither an engine nor a feature!\n";
+ return -1;
+ }
+
+ feature->enable = false;
+ }
+ } else {
+ std::cerr << "ERROR: Unknown parameter \"" << argv[i] << "\"\n";
+ return -1;
+ }
+ }
+
+ // Print status
+ cout << "Enabled engines:\n\n";
+ for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
+ if (i->enable)
+ cout << " " << i->desc << '\n';
+ }
+
+ cout << "\nDisabled engines:\n\n";
+ for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
+ if (!i->enable)
+ cout << " " << i->desc << '\n';
+ }
+
+ cout << "\nEnabled features:\n\n";
+ for (FeatureList::const_iterator i = setup.features.begin(); i != setup.features.end(); ++i) {
+ if (i->enable)
+ cout << " " << i->description << '\n';
+ }
+
+ cout << "\nDisabled features:\n\n";
+ for (FeatureList::const_iterator i = setup.features.begin(); i != setup.features.end(); ++i) {
+ if (!i->enable)
+ cout << " " << i->description << '\n';
+ }
+
+ // Creation...
+ setup.defines = getEngineDefines(setup.engines);
+ StringList featureDefines = getFeatureDefines(setup.features);
+ setup.defines.splice(setup.defines.begin(), featureDefines);
+
+ setup.libraries = getFeatureLibraries(setup.features);
+
+ setup.libraries.push_back("winmm.lib");
+ setup.libraries.push_back("sdl.lib");
+
+ try {
+ createMSVCProject(setup, msvcVersion);
+ } catch (const std::string &error) {
+ std::cerr << "ERROR: " << error << "!" << std::endl;
+ } catch (const std::exception &exp) {
+ std::cerr << "ERROR: " << exp.what() << "!" << std::endl;
+ }
+}
+
+namespace {
+std::string convertPathToWin(const std::string &path) {
+ std::string result;
+
+ for (std::string::const_iterator i = path.begin(); i != path.end(); ++i) {
+ if (*i == '/')
+ result += '\\';
+ else
+ result += *i;
+ }
+
+ return result;
+}
+
+std::string getLastPathComponent(const std::string &path) {
+ std::string::size_type pos = path.find_last_of('\\');
+ if (pos == std::string::npos)
+ return path;
+ else
+ return path.substr(pos + 1);
+}
+
+void displayHelp(const char *exe) {
+ using std::cout;
+
+ cout << "Usage:\n"
+ << exe << " path\\to\\source [optional options]\n"
+ << "\n"
+ << " Creates MSVC project files for the ScummVM source locatd at \"path\\to\\source\".\n"
+ " The project files will be created in the directory where tool is run from and\n"
+ " will include \"path\\to\\source\" for relative file paths, thus be sure that you\n"
+ " pass a relative file path like \"..\\..\\trunk\".\n"
+ "\n"
+ " Additionally there are the following switches for changing various settings:\n"
+ "\n"
+ "MSVC specifc settings:\n"
+ " --msvc-version version sets the targeted MSVC version. Possible values:\n"
+ " 8 stands for \"Visual Studio 2005\"\n"
+ " 9 stands for \"Visual Studio 2008\"\n"
+ " The default is \"9\", thus \"Visual Studio 2008\"\n"
+ "\n"
+ "ScummVM engine settings:\n"
+ " --list-engines lists all available engines and their default state\n"
+ " --enable-engine enables building of the engine with the name \"engine\"\n"
+ " --disable-engine disables building of the engine with the name \"engine\"\n"
+ " --enable-all-engines enables building of all engines\n"
+ " --disable-all-engines disables building of all engines\n"
+ "\n"
+ "ScummVM optional feature settings:\n"
+ " --enable-name enables inclusion of the feature \"name\"\n"
+ " --disable-name disables inclusion of the feature \"name\"\n"
+ "\n"
+ " There are the following features available:\n"
+ "\n";
+
+ cout << " state | name | description\n\n";
+ const FeatureList features = getAllFeatures();
+ cout.setf(std::ios_base::left, std::ios_base::adjustfield);
+ for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i) {
+ cout << ' ' << (i->enable ? " enabled" : "disabled") << " | ";
+ cout.width(15);
+ cout << i->name;
+ cout.width(0);
+ cout << " | " << i->description << '\n';
+ }
+ cout.setf(std::ios_base::right, std::ios_base::adjustfield);
+}
+
+typedef StringList TokenList;
+
+/**
+ * Takes a given input line and creates a list of tokens out of it.
+ *
+ * A token in this context is seperated by whitespaces. A special case
+ * are quotation marks though. A string inside quotation marks is treated
+ * as single token, even when it contains whitespaces.
+ *
+ * Thus for example the input:
+ * foo bar "1 2 3 4" ScummVM
+ * will create a list with the following entries:
+ * "foo", "bar", "1 2 3 4", "ScummVM"
+ * As you can see the quotation marks will get *removed* too.
+ *
+ * @param input The text to be tokenized.
+ * @return A list of tokens.
+ */
+TokenList tokenize(const std::string &input);
+
+/**
+ * Try to parse a given line and create an engine definition
+ * out of the result.
+ *
+ * This may take *any* input line, when the line is not used
+ * to define an engine the result of the function will be "false".
+ *
+ * Note that the contents of "engine" are undefined, when this
+ * function returns "false".
+ *
+ * @param line Text input line.
+ * @param engine Reference to an object, where the engine information
+ * is to be stored in.
+ * @return "true", when parsing succeeded, "false" otherwise.
+ */
+bool parseEngine(const std::string &line, EngineDesc &engine);
+} // End of anonymous namespace
+
+EngineDescList parseConfigure(const std::string &srcDir) {
+ std::string configureFile = srcDir + "\\configure";
+
+ std::ifstream configure(configureFile.c_str());
+ if (!configure)
+ return EngineDescList();
+
+ std::string line;
+ EngineDescList engines;
+
+ while (true) {
+ std::getline(configure, line);
+ if (configure.eof())
+ break;
+
+ if (configure.fail())
+ throw std::string("Failed while reading from " + configureFile);
+
+ EngineDesc desc;
+ if (parseEngine(line, desc))
+ engines.push_back(desc);
+ }
+
+ return engines;
+}
+
+bool isSubEngine(const std::string &name, const EngineDescList &engines) {
+ for (EngineDescList::const_iterator i = engines.begin(); i != engines.end(); ++i) {
+ if (std::find(i->subEngines.begin(), i->subEngines.end(), name) != i->subEngines.end())
+ return true;
+ }
+
+ return false;
+}
+
+bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable) {
+ if (enable && isSubEngine(name, engines)) {
+ // When we enable a sub engine, we need to assure that the parent is also enabled,
+ // thus we enable both sub engine and parent over here.
+ EngineDescList::iterator engine = std::find(engines.begin(), engines.end(), name);
+ if (engine != engines.end()) {
+ engine->enable = enable;
+
+ for (engine = engines.begin(); engine != engines.end(); ++engine) {
+ if (std::find(engine->subEngines.begin(), engine->subEngines.end(), name) != engine->subEngines.end()) {
+ engine->enable = true;
+ break;
+ }
+ }
+
+ return true;
+ }
+ } else {
+ EngineDescList::iterator engine = std::find(engines.begin(), engines.end(), name);
+ if (engine != engines.end()) {
+ engine->enable = enable;
+
+ // When we disable an einge, we also need to disable all the sub engines.
+ if (!enable && !engine->subEngines.empty()) {
+ for (StringList::const_iterator j = engine->subEngines.begin(); j != engine->subEngines.end(); ++j) {
+ EngineDescList::iterator subEngine = std::find(engines.begin(), engines.end(), *j);
+ if (subEngine != engines.end())
+ subEngine->enable = false;
+ }
+ }
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+StringList getEngineDefines(const EngineDescList &engines) {
+ StringList result;
+
+ for (EngineDescList::const_iterator i = engines.begin(); i != engines.end(); ++i) {
+ if (i->enable) {
+ std::string define = "ENABLE_" + i->name;
+ std::transform(define.begin(), define.end(), define.begin(), toupper);
+ result.push_back(define);
+ }
+ }
+
+ return result;
+}
+
+namespace {
+bool parseEngine(const std::string &line, EngineDesc &engine) {
+ // Format:
+ // add_engine engine_name "Readable Description" enable_default ["SubEngineList"]
+ TokenList tokens = tokenize(line);
+
+ if (tokens.size() < 4)
+ return false;
+
+ TokenList::const_iterator token = tokens.begin();
+
+ if (*token != "add_engine")
+ return false;
+ ++token;
+
+ engine.name = *token; ++token;
+ engine.desc = *token; ++token;
+ engine.enable = (*token == "yes"); ++token;
+ if (token != tokens.end())
+ engine.subEngines = tokenize(*token);
+
+ return true;
+}
+
+TokenList tokenize(const std::string &input) {
+ TokenList result;
+
+ std::string::size_type sIdx = input.find_first_not_of(" \t");
+ std::string::size_type nIdx = std::string::npos;
+
+ if (sIdx == std::string::npos)
+ return result;
+
+ do {
+ if (input.at(sIdx) == '\"') {
+ ++sIdx;
+ nIdx = input.find_first_of('\"', sIdx);
+ } else {
+ nIdx = input.find_first_of(' ', sIdx);
+ }
+
+ if (nIdx != std::string::npos) {
+ result.push_back(input.substr(sIdx, nIdx - sIdx));
+ sIdx = input.find_first_not_of(" \t", nIdx + 1);
+ } else {
+ result.push_back(input.substr(sIdx));
+ break;
+ }
+ } while (sIdx != std::string::npos);
+
+ return result;
+}
+} // End of anonymous namespace
+
+namespace {
+const Feature s_features[] = {
+ // Libraries
+ { "libz", "USE_ZLIB", "zlib.lib", true, "zlib (compression) support" },
+ { "mad", "USE_MAD", "libmad.lib", true, "libmad (MP3) support" },
+ { "vorbis", "USE_VORBIS", "libvorbisfile_static.lib libvorbis_static.lib libogg_static.lib", true, "Ogg Vorbis support" },
+ { "flac", "USE_FLAC", "libFLAC_static.lib", false, "FLAC support" },
+ { "mpeg2", "USE_MPEG2", "libmpeg2.lib", false, "mpeg2 codec for cutscenes" },
+
+ // ScummVM feature flags
+ { "16bit", "USE_RGB_COLOR", "", true, "16bit color support" },
+ { "mt32emu", "USE_MT32EMU", "", true, "integrated MT-32 emulator" },
+ { "nasm", "HAVE_NASM", "", true, "IA-32 assembly support" }, // This feature is special in the regard, that it needs additional handling.
+};
+} // End of anonymous namespace
+
+FeatureList getAllFeatures() {
+ const size_t featureCount = sizeof(s_features) / sizeof(s_features[0]);
+
+ FeatureList features;
+ for (size_t i = 0; i < featureCount; ++i)
+ features.push_back(s_features[i]);
+
+ return features;
+}
+
+StringList getFeatureDefines(const FeatureList &features) {
+ StringList defines;
+
+ for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i) {
+ if (i->enable && i->define && i->define[0])
+ defines.push_back(i->define);
+ }
+
+ return defines;
+}
+
+StringList getFeatureLibraries(const FeatureList &features) {
+ StringList libraries;
+
+ for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i) {
+ if (i->enable && i->libraries && i->libraries[0]) {
+ StringList fLibraries = tokenize(i->libraries);
+ libraries.splice(libraries.end(), fLibraries);
+ }
+ }
+
+ return libraries;
+}
+
+namespace {
+typedef std::map<std::string, std::string> UUIDMap;
+
+/**
+ * Creates an UUID for every enabled engine of the
+ * passed build description.
+ *
+ * @param setup Description of the desired build.
+ * @return A map, which includes UUIDs for all enabled engines.
+ */
+UUIDMap createUUIDMap(const BuildSetup &setup);
+
+/**
+ * Creates an UUID and returns it in string representation.
+ *
+ * @return A new UUID as string.
+ */
+std::string createUUID();
+
+/**
+ * Creates the main solution file "scummvm.sln" for a specific
+ * build setup.
+ *
+ * @param setup Description of the desired build.
+ * @param uuids Map of all project file UUIDs.
+ * @param version Target MSVC version.
+ */
+void createScummVMSolution(const BuildSetup &setup, const UUIDMap &uuids, const int version);
+
+/**
+ * Create a project file for the specified list of files.
+ *
+ * @param name Name of the project file.
+ * @param uuid UUID of the project file.
+ * @param setup Description of the desired build.
+ * @param moduleDir Path to the module.
+ * @param includeList Files to include (must have "moduleDir" as prefix).
+ * @param excludeList Files to exclude (must have "moduleDir" as prefix).
+ * @param version Target MSVC version.
+ */
+void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+ const StringList &includeList, const StringList &excludeList, const int version);
+
+/**
+ * Adds files of the specified directory recursively to given project file.
+ *
+ * @param dir Path to the directory.
+ * @param projectFile Output stream object, where all data should be written to.
+ * @param includeList Files to include (must have a relative directory as prefix).
+ * @param excludeList Files to exclude (must have a relative directory as prefix).
+ */
+void addFilesToProject(const std::string &dir, std::ofstream &projectFile,
+ const StringList &includeList, const StringList &excludeList);
+
+/**
+ * Create the global project properties.
+ *
+ * @param setup Description of the desired build setup.
+ * @param version Target MSVC version.
+ */
+void createGlobalProp(const BuildSetup &setup, const int version);
+
+/**
+ * Generates the project properties for debug and release settings.
+ *
+ * @param setup Description of the desired build setup.
+ * @param version Target MSVC version.
+ */
+void createBuildProp(const BuildSetup &setup, const int version);
+
+/**
+ * Creates a list of files of the specified module. This also
+ * creates a list of files, which should not be included.
+ * All filenames will have "moduleDir" as prefix.
+ *
+ * @param moduleDir Path to the module.
+ * @param defines List of set defines.
+ * @param includeList Reference to a list, where included files should be added.
+ * @param excludeList Reference to a list, where excluded files should be added.
+ */
+void createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList);
+} // End of anonymous namespace
+
+void createMSVCProject(const BuildSetup &setup, const int version) {
+ UUIDMap uuidMap = createUUIDMap(setup);
+
+ // We also need to add the UUID of the main project file.
+ const std::string svmUUID = uuidMap["scummvm"] = createUUID();
+
+ createScummVMSolution(setup, uuidMap, version);
+
+ StringList in, ex;
+
+ // Create engine project files
+ for (UUIDMap::const_iterator i = uuidMap.begin(); i != uuidMap.end(); ++i) {
+ if (i->first == "scummvm")
+ continue;
+
+ in.clear(); ex.clear();
+ const std::string moduleDir = setup.srcDir + "\\engines\\" + i->first;
+
+ createModuleList(moduleDir, setup.defines, in, ex);
+ createProjectFile(i->first, i->second, setup, moduleDir, in, ex, version);
+ }
+
+ // Last but not least create the main ScummVM project file.
+ in.clear(); ex.clear();
+
+ // File list for the ScummVM project file
+ createModuleList(setup.srcDir + "\\backends", setup.defines, in, ex);
+ createModuleList(setup.srcDir + "\\backends\\platform\\sdl", setup.defines, in, ex);
+ createModuleList(setup.srcDir + "\\base", setup.defines, in, ex);
+ createModuleList(setup.srcDir + "\\common", setup.defines, in, ex);
+ createModuleList(setup.srcDir + "\\engines", setup.defines, in, ex);
+ createModuleList(setup.srcDir + "\\graphics", setup.defines, in, ex);
+ createModuleList(setup.srcDir + "\\gui", setup.defines, in, ex);
+ createModuleList(setup.srcDir + "\\sound", setup.defines, in, ex);
+ createModuleList(setup.srcDir + "\\sound\\softsynth\\mt32", setup.defines, in, ex);
+
+ // Resource files
+ in.push_back(setup.srcDir + "\\icons\\scummvm.ico");
+ in.push_back(setup.srcDir + "\\dists\\scummvm.rc");
+
+ // Various text files
+ in.push_back(setup.srcDir + "\\AUTHORS");
+ in.push_back(setup.srcDir + "\\COPYING");
+ in.push_back(setup.srcDir + "\\COPYING.LGPL");
+ in.push_back(setup.srcDir + "\\COPYRIGHT");
+ in.push_back(setup.srcDir + "\\NEWS");
+ in.push_back(setup.srcDir + "\\README");
+ in.push_back(setup.srcDir + "\\TODO");
+
+ // Create the "scummvm.vcproj" file.
+ createProjectFile("scummvm", svmUUID, setup, setup.srcDir, in, ex, version);
+
+ // Create the global property file
+ createGlobalProp(setup, version);
+
+ // Create the configuration property files
+ createBuildProp(setup, version);
+}
+
+namespace {
+UUIDMap createUUIDMap(const BuildSetup &setup) {
+ UUIDMap result;
+
+ for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
+ if (!i->enable || isSubEngine(i->name, setup.engines))
+ continue;
+
+ result[i->name] = createUUID();
+ }
+
+ return result;
+}
+
+std::string createUUID() {
+ UUID uuid;
+ if (UuidCreate(&uuid) != RPC_S_OK)
+ throw std::string("UuidCreate failed");
+
+ unsigned char *string = 0;
+ if (UuidToStringA(&uuid, &string) != RPC_S_OK)
+ throw std::string("UuidToStringA failed");
+
+ std::string result = std::string((char *)string);
+ std::transform(result.begin(), result.end(), result.begin(), toupper);
+ RpcStringFreeA(&string);
+ return result;
+}
+
+void createScummVMSolution(const BuildSetup &/*setup*/, const UUIDMap &uuids, const int version) {
+ UUIDMap::const_iterator svmUUID = uuids.find("scummvm");
+ if (svmUUID == uuids.end())
+ throw std::string("No UUID for \"scummvm\" project created");
+
+ const std::string svmProjectUUID = svmUUID->second;
+ assert(!svmProjectUUID.empty());
+
+ std::string solutionUUID = createUUID();
+
+ std::ofstream solution("scummvm.sln");
+ if (!solution)
+ throw std::string("Could not open \"scummvm.sln\" for writing");
+
+ solution << "Microsoft Visual Studio Solution File, Format Version " << version + 1 << ".00\n";
+ if (version == 9)
+ solution << "# Visual Studio 2008\n";
+ else if (version == 8)
+ solution << "# Visual Studio 2005\n";
+ else
+ throw std::string("Unsupported version passed to createScummVMSolution");
+
+ solution << "Project(\"{" << solutionUUID << "}\") = \"scummvm\", \"scummvm.vcproj\", \"{" << svmProjectUUID << "}\"\n"
+ << "\tProjectSection(ProjectDependencies) = postProject\n";
+ for (UUIDMap::const_iterator i = uuids.begin(); i != uuids.end(); ++i) {
+ if (i->first == "scummvm")
+ continue;
+
+ solution << "\t\t{" << i->second << "} = {" << i->second << "}\n";
+ }
+
+ solution << "\tEndProjectSection\n"
+ << "EndProject\n";
+
+ // Note we assume that the UUID map only includes UUIDs for enabled engines!
+ for (UUIDMap::const_iterator i = uuids.begin(); i != uuids.end(); ++i) {
+ if (i->first == "scummvm")
+ continue;
+
+ solution << "Project(\"{" << solutionUUID << "}\") = \"" << i->first << "\", \"" << i->first << ".vcproj\", \"{" << i->second << "}\"\n"
+ << "EndProject\n";
+ }
+
+ solution << "Global\n"
+ "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n"
+ "\t\tDebug|Win32 = Debug|Win32\n"
+ "\t\tRelease|Win32 = Release|Win32\n"
+ "\tEndGlobalSection\n"
+ "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n";
+
+ for (UUIDMap::const_iterator i = uuids.begin(); i != uuids.end(); ++i) {
+ solution << "\t\t{" << i->second << "}.Debug|Win32.ActiveCfg = Debug|Win32\n"
+ << "\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n"
+ << "\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n"
+ << "\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n";
+ }
+
+ solution << "\tEndGlobalSection\n"
+ "\tGlobalSection(SolutionProperties) = preSolution\n"
+ "\t\tHideSolutionNode = FALSE\n"
+ "\tEndGlobalSection\n"
+ "EndGlobal\n";
+}
+
+void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+ const StringList &includeList, const StringList &excludeList, const int version) {
+ const std::string projectFile = name + ".vcproj";
+ std::ofstream project(projectFile.c_str());
+ if (!project)
+ throw std::string("Could not open \"" + projectFile + "\" for writing");
+
+ project << "<?xml version=\"1.0\" encoding=\"windows-1252\"?>\n"
+ "<VisualStudioProject\n"
+ "\tProjectType=\"Visual C++\"\n"
+ "\tVersion=\"" << version << ".00\"\n"
+ "\tName=\"" << name << "\"\n"
+ "\tProjectGUID=\"{" << uuid << "}\"\n"
+ "\tRootNamespace=\"" << name << "\"\n"
+ "\tKeyword=\"Win32Proj\"\n";
+
+ if (version >= 9)
+ project << "\tTargetFrameworkVersion=\"131072\"\n";
+
+ project << "\t>\n"
+ "\t<Platforms>\n"
+ "\t\t<Platform Name=\"Win32\" />\n"
+ "\t</Platforms>\n"
+ "\t<Configurations>\n";
+
+ if (name == "scummvm") {
+ std::string libraries;
+
+ for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
+ libraries += ' ' + *i;
+
+ project << "\t\t<Configuration Name=\"Debug|Win32\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\ScummVM_Debug.vsprops\">\n"
+ "\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/scummvm.exe\"\n"
+ "\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n"
+ "\t\t\t/>\n"
+ "\t\t</Configuration>\n"
+ "\t\t<Configuration Name=\"Release|Win32\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\ScummVM_Release.vsprops\">\n"
+ "\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/scummvm.exe\"\n"
+ "\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n"
+ "\t\t\t/>\n"
+ "\t\t</Configuration>\n";
+ } else if (name == "tinsel") {
+ project << "\t\t<Configuration Name=\"Debug|Win32\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_Debug.vsprops\">\n"
+ "\t\t\t<Tool Name=\"VCCLCompilerTool\" DebugInformationFormat=\"3\" />\n"
+ "\t\t</Configuration>\n"
+ "\t\t<Configuration Name=\"Release|Win32\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_Release.vsprops\" />\n";
+ } else {
+ project << "\t\t<Configuration Name=\"Debug|Win32\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_Debug.vsprops\" />\n"
+ "\t\t<Configuration Name=\"Release|Win32\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_Release.vsprops\" />\n";
+ }
+ project << "\t</Configurations>\n"
+ "\t<Files>\n";
+
+ addFilesToProject(moduleDir, project, includeList, excludeList);
+
+ project << "\t</Files>\n"
+ "</VisualStudioProject>\n";
+}
+
+void createGlobalProp(const BuildSetup &setup, const int /*version*/) {
+ std::ofstream properties("ScummVM_Global.vsprops");
+ if (!properties)
+ throw std::string("Could not open \"ScummVM_Global.vsprops\" for writing");
+
+ std::string defines;
+ for (StringList::const_iterator i = setup.defines.begin(); i != setup.defines.end(); ++i) {
+ if (i != setup.defines.begin())
+ defines += ';';
+ defines += *i;
+ }
+
+ properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n"
+ "<VisualStudioPropertySheet\n"
+ "\tProjectType=\"Visual C++\"\n"
+ "\tVersion=\"8.00\"\n"
+ "\tName=\"ScummVM_Global\"\n"
+ "\tOutputDirectory=\"$(ConfigurationName)\"\n"
+ "\tIntermediateDirectory=\"$(ConfigurationName)/$(ProjectName)\"\n"
+ "\t>\n"
+ "\t<Tool\n"
+ "\t\tName=\"VCCLCompilerTool\"\n"
+ "\t\tDisableSpecificWarnings=\"4068;4100;4103;4121;4127;4189;4201;4221;4244;4250;4310;4351;4355;4510;4511;4512;4610;4701;4702;4706;4800;4996\"\n"
+ "\t\tAdditionalIncludeDirectories=\"" << setup.srcDir << ";" << setup.srcDir << "\\engines\"\n"
+ "\t\tPreprocessorDefinitions=\"" << defines << "\"\n"
+ "\t\tExceptionHandling=\"0\"\n"
+ "\t\tRuntimeTypeInfo=\"false\"\n"
+ "\t\tWarningLevel=\"4\"\n"
+ "\t\tWarnAsError=\"false\"\n"
+ "\t\tCompileAs=\"0\"\n"
+ "\t\t/>\n"
+ "\t<Tool\n"
+ "\t\tName=\"VCLibrarianTool\"\n"
+ "\t\tIgnoreDefaultLibraryNames=\"\"\n"
+ "\t/>\n"
+ "\t<Tool\n"
+ "\t\tName=\"VCLinkerTool\"\n"
+ "\t\tIgnoreDefaultLibraryNames=\"\"\n"
+ "\t\tSubSystem=\"1\"\n"
+ "\t\tEntryPointSymbol=\"WinMainCRTStartup\"\n"
+ "\t/>\n"
+ "\t<Tool\n"
+ "\t\tName=\"VCResourceCompilerTool\"\n"
+ "\t\tPreprocessorDefinitions=\"HAS_INCLUDE_SET\"\n"
+ "\t\tAdditionalIncludeDirectories=\"" << setup.srcDir << "\"\n"
+ "\t/>\n"
+ "</VisualStudioPropertySheet>\n";
+}
+
+void createBuildProp(const BuildSetup &/*setup*/, const int /*version*/) {
+ std::ofstream properties("ScummVM_Debug.vsprops");
+ if (!properties)
+ throw std::string("Could not open \"ScummVM_Debug.vsprops\" for writing");
+
+ properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n"
+ "<VisualStudioPropertySheet\n"
+ "\tProjectType=\"Visual C++\"\n"
+ "\tVersion=\"8.00\"\n"
+ "\tName=\"ScummVM_Debug32\"\n"
+ "\tInheritedPropertySheets=\".\\ScummVM_Global.vsprops\"\n"
+ "\t>\n"
+ "\t<Tool\n"
+ "\t\tName=\"VCCLCompilerTool\"\n"
+ "\t\tOptimization=\"0\"\n"
+ "\t\tPreprocessorDefinitions=\"WIN32\"\n"
+ "\t\tMinimalRebuild=\"true\"\n"
+ "\t\tBasicRuntimeChecks=\"3\"\n"
+ "\t\tRuntimeLibrary=\"1\"\n"
+ "\t\tEnableFunctionLevelLinking=\"true\"\n"
+ "\t\tWarnAsError=\"false\"\n"
+ "\t\tDebugInformationFormat=\"4\"\n"
+ "\t/>\n"
+ "\t<Tool\n"
+ "\t\tName=\"VCLinkerTool\"\n"
+ "\t\tLinkIncremental=\"2\"\n"
+ "\t\tGenerateDebugInformation=\"true\"\n"
+ "\t\tIgnoreDefaultLibraryNames=\"libcmt.lib\"\n"
+ "\t/>\n"
+ "</VisualStudioPropertySheet>\n";
+
+ properties.flush();
+ properties.close();
+
+ properties.open("ScummVM_Release.vsprops");
+ if (!properties)
+ throw std::string("Could not open \"ScummVM_Release.vsprops\" for writing");
+
+ properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n"
+ "<VisualStudioPropertySheet\n"
+ "\tProjectType=\"Visual C++\"\n"
+ "\tVersion=\"8.00\"\n"
+ "\tName=\"ScummVM_Release32\"\n"
+ "\tInheritedPropertySheets=\".\\ScummVM_Global.vsprops\"\n"
+ "\t>\n"
+ "\t<Tool\n"
+ "\t\tName=\"VCCLCompilerTool\"\n"
+ "\t\tEnableIntrinsicFunctions=\"true\"\n"
+ "\t\tWholeProgramOptimization=\"true\"\n"
+ "\t\tPreprocessorDefinitions=\"WIN32\"\n"
+ "\t\tStringPooling=\"true\"\n"
+ "\t\tBufferSecurityCheck=\"false\"\n"
+ "\t\tDebugInformationFormat=\"0\"\n"
+ "\t/>\n"
+ "\t<Tool\n"
+ "\t\tName=\"VCLinkerTool\"\n"
+ "\t\tLinkIncremental=\"1\"\n"
+ "\t\tIgnoreDefaultLibraryNames=\"\"\n"
+ "\t\tSetChecksum=\"true\"\n"
+ "\t/>\n"
+ "</VisualStudioPropertySheet>\n";
+}
+
+/**
+ * Gets a proper sequence of \t characters for the given
+ * indentation level.
+ *
+ * For example with an indentation level of 2 this will
+ * produce:
+ * \t\t
+ *
+ * @param indentation The indentation level
+ * @return Sequence of \t characters.
+ */
+std::string getIndent(const int indentation) {
+ std::string result;
+ for (int i = 0; i < indentation; ++i)
+ result += '\t';
+ return result;
+}
+
+/**
+ * Splits a file name into name and extension.
+ * The file name must be only the filename, no
+ * additional path name.
+ *
+ * @param fileName Filename to split
+ * @param name Reference to a string, where to store the name.
+ * @param ext Reference to a string, where to store the extension.
+ */
+void splitFilename(const std::string &fileName, std::string &name, std::string &ext) {
+ const std::string::size_type dot = fileName.find_last_of('.');
+ name = (dot == std::string::npos) ? fileName : fileName.substr(0, dot);
+ ext = (dot == std::string::npos) ? std::string() : fileName.substr(dot + 1);
+}
+
+/**
+ * Checks whether the given file will produce an object file or not.
+ *
+ * @param fileName Name of the file.
+ * @return "true" when it will produce a file, "false" otherwise.
+ */
+bool producesObjectFile(const std::string &fileName) {
+ std::string n, ext;
+ splitFilename(fileName, n, ext);
+
+ if (ext == "cpp" || ext == "c" || ext == "asm")
+ return true;
+ else
+ return false;
+}
+
+/**
+ * Checks whether the give file in the specified directory is present in the given
+ * file list.
+ *
+ * This function does as special match against the file list. It will not take file
+ * extensions into consideration, when the extension of a file in the specified
+ * directory is one of "h", "cpp", "c" or "asm".
+ *
+ * @param dir Parent directory of the file.
+ * @param fileName File name to match.
+ * @param fileList List of files to match against.
+ * @return "true" when the file is in the list, "false" otherwise.
+ */
+bool isInList(const std::string &dir, const std::string &fileName, const StringList &fileList) {
+ std::string compareName, extensionName;
+ splitFilename(fileName, compareName, extensionName);
+
+ if (!extensionName.empty())
+ compareName += '.';
+
+ for (StringList::const_iterator i = fileList.begin(); i != fileList.end(); ++i) {
+ if (i->compare(0, dir.size(), dir))
+ continue;
+
+ // When no comparison name is given, we try to match whether a subset of
+ // the given directory should be included. To do that we must assure that
+ // the first character after the substring, having the same size as dir, must
+ // be a path delimiter.
+ if (compareName.empty()) {
+ if (i->size() >= dir.size() + 1 && i->at(dir.size()) == '\\')
+ return true;
+ else
+ continue;
+ }
+
+ const std::string lastPathComponent = getLastPathComponent(*i);
+ if (!producesObjectFile(fileName) && extensionName != "h") {
+ if (fileName == lastPathComponent)
+ return true;
+ } else {
+ if (!lastPathComponent.compare(0, compareName.size(), compareName))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/**
+ * Structure representing a file tree. This contains two
+ * members: name and children. "name" holds the name of
+ * the node. "children" does contain all the node's children.
+ * When the list "children" is empty, the node is a file entry,
+ * otherwise it's a directory.
+ */
+struct FileNode {
+ typedef std::list<FileNode *> NodeList;
+
+ FileNode(const std::string &n) : name(n), children() {}
+
+ ~FileNode() {
+ for (NodeList::iterator i = children.begin(); i != children.end(); ++i)
+ delete *i;
+ }
+
+ std::string name; ///< Name of the node
+ NodeList children; ///< List of children for the node
+};
+
+/**
+ * A strict weak compare predicate for sorting a list of
+ * "FileNode *" entries.
+ *
+ * It will sort directory nodes before file nodes.
+ *
+ * @param l Left-hand operand.
+ * @param r Right-hand operand.
+ * @return "true" if and only if l should be sorted before r.
+ */
+bool compareNodes(const FileNode *l, const FileNode *r) {
+ if (!l) {
+ return false;
+ } else if (!r) {
+ return true;
+ } else {
+ if (l->children.empty() && !r->children.empty()) {
+ return false;
+ } else if (!l->children.empty() && r->children.empty()) {
+ return true;
+ } else {
+ return l->name < r->name;
+ }
+ }
+}
+
+/**
+ * Scans the specified directory against files, which should be included
+ * in the project files. It will not include files present in the exclude list.
+ *
+ * @param dir Directory in which to search for files.
+ * @param includeList Files to include in the project.
+ * @param excludeList Files to exclude from the project.
+ * @return Returns a file node for the specific directory.
+ */
+FileNode *scanFiles(const std::string &dir, const StringList &includeList, const StringList &excludeList) {
+ WIN32_FIND_DATA fileInformation;
+ HANDLE fileHandle = FindFirstFile((dir + "\\*").c_str(), &fileInformation);
+
+ if (fileHandle == INVALID_HANDLE_VALUE)
+ return 0;
+
+ FileNode *result = new FileNode(dir);
+
+ do {
+ if (fileInformation.cFileName[0] == '.')
+ continue;
+
+ if ((fileInformation.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0) {
+ const std::string subDirName = dir + '\\' + fileInformation.cFileName;
+ if (!isInList(subDirName, std::string(), includeList))
+ continue;
+
+ FileNode *subDir = scanFiles(subDirName, includeList, excludeList);
+
+ if (subDir) {
+ subDir->name = fileInformation.cFileName;
+ result->children.push_back(subDir);
+ }
+ continue;
+ }
+
+ if (isInList(dir, fileInformation.cFileName, excludeList))
+ continue;
+
+ std::string name, ext;
+ splitFilename(fileInformation.cFileName, name, ext);
+
+ if (ext != "h") {
+ if (!isInList(dir, fileInformation.cFileName, includeList))
+ continue;
+ }
+
+ result->children.push_back(new FileNode(fileInformation.cFileName));
+ } while (FindNextFile(fileHandle, &fileInformation) == TRUE);
+
+ CloseHandle(fileHandle);
+
+ if (result->children.empty()) {
+ delete result;
+ return 0;
+ } else {
+ result->children.sort(compareNodes);
+ return result;
+ }
+}
+
+/**
+ * Writes file entries for the specified directory node into
+ * the given project file. It will also take care of duplicate
+ * object files.
+ *
+ * @param dir Directory node.
+ * @param projectFile File stream to write to.
+ * @param indentation Indentation level to use.
+ * @param duplicate List of duplicate object file names.
+ * @param objPrefix Prefix to use for object files, which would name clash.
+ * @param filePrefix Generic prefix to all files of the node.
+ */
+void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
+ const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
+ const std::string indentString = getIndent(indentation + 2);
+
+ if (indentation)
+ projectFile << getIndent(indentation + 1) << "<Filter\tName=\"" << dir.name << "\">\n";
+
+ for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) {
+ const FileNode *node = *i;
+
+ if (!node->children.empty()) {
+ writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '\\');
+ } else {
+ if (producesObjectFile(node->name)) {
+ std::string name, ext;
+ splitFilename(node->name, name, ext);
+ const bool isDuplicate = (std::find(duplicate.begin(), duplicate.end(), name + ".o") != duplicate.end());
+
+ if (ext == "asm") {
+ std::string objFileName = "$(IntDir)\\";
+ if (isDuplicate)
+ objFileName += objPrefix;
+ objFileName += "$(InputName).obj";
+
+ const std::string toolLine = indentString + "\t\t<Tool Name=\"VCCustomBuildTool\" CommandLine=\"nasm.exe -f win32 -g -o &quot;" + objFileName + "&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;\" Outputs=\"" + objFileName + "\" />\n";
+
+ projectFile << indentString << "<File RelativePath=\"" << filePrefix << node->name << "\">\n"
+ << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n"
+ << toolLine
+ << indentString << "\t</FileConfiguration>\n"
+ << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n"
+ << toolLine
+ << indentString << "\t</FileConfiguration>\n"
+ << indentString << "</File>\n";
+ } else {
+ if (isDuplicate) {
+ const std::string toolLine = indentString + "\t\t<Tool Name=\"VCCLCompilerTool\" ObjectFile=\"$(IntDir)\\" + objPrefix + "$(InputName).obj\" XMLDocumentationFileName=\"$(IntDir)\\" + objPrefix + "$(InputName).xdc\" />\n";
+
+ projectFile << indentString << "<File RelativePath=\"" << filePrefix << node->name << "\">\n"
+ << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n"
+ << toolLine
+ << indentString << "\t</FileConfiguration>\n"
+ << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n"
+ << toolLine
+ << indentString << "\t</FileConfiguration>\n"
+ << indentString << "</File>\n";
+ } else {
+ projectFile << indentString << "<File RelativePath=\"" << filePrefix << node->name << "\" />\n";
+ }
+ }
+ } else {
+ projectFile << indentString << "<File RelativePath=\"" << filePrefix << node->name << "\" />\n";
+ }
+ }
+ }
+
+ if (indentation)
+ projectFile << getIndent(indentation + 1) << "</Filter>\n";
+}
+
+void addFilesToProject(const std::string &dir, std::ofstream &projectFile,
+ const StringList &includeList, const StringList &excludeList) {
+ // Check for duplicate object file names
+ StringList duplicate;
+
+ for (StringList::const_iterator i = includeList.begin(); i != includeList.end(); ++i) {
+ const std::string fileName = getLastPathComponent(*i);
+
+ // Leave out non object file names.
+ if (fileName.size() < 2 || fileName.compare(fileName.size() - 2, 2, ".o"))
+ continue;
+
+ // Check whether an duplicate has been found yet
+ if (std::find(duplicate.begin(), duplicate.end(), fileName) != duplicate.end())
+ continue;
+
+ // Search for duplicates
+ StringList::const_iterator j = i; ++j;
+ for (; j != includeList.end(); ++j) {
+ if (fileName == getLastPathComponent(*j)) {
+ duplicate.push_back(fileName);
+ break;
+ }
+ }
+ }
+
+ FileNode *files = scanFiles(dir, includeList, excludeList);
+
+ writeFileListToProject(*files, projectFile, 0, duplicate, std::string(), dir + '\\');
+
+ delete files;
+}
+
+void createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList) {
+ const std::string moduleMkFile = moduleDir + "\\module.mk";
+ std::ifstream moduleMk(moduleMkFile.c_str());
+ if (!moduleMk)
+ throw std::string(moduleMkFile + " is not present");
+
+ includeList.push_back(moduleMkFile);
+
+ std::stack<bool> shouldInclude;
+ shouldInclude.push(true);
+
+ bool hadModule = false;
+ std::string line;
+ while (true) {
+ std::getline(moduleMk, line);
+
+ if (moduleMk.eof())
+ break;
+
+ if (moduleMk.fail())
+ throw std::string("Failed while reading from " + moduleMkFile);
+
+ TokenList tokens = tokenize(line);
+ if (tokens.empty())
+ continue;
+
+ TokenList::const_iterator i = tokens.begin();
+ if (*i == "MODULE") {
+ if (hadModule)
+ throw std::string("More than one MODULE definition in " + moduleMkFile);
+ // Format: "MODULE := path/to/module"
+ if (tokens.size() < 3)
+ throw std::string("Malformed MODULE definition in " + moduleMkFile);
+ ++i;
+ if (*i != ":=")
+ throw std::string("Malformed MODULE definition in " + moduleMkFile);
+ ++i;
+
+ std::string moduleRoot = convertPathToWin(*i);
+ if (moduleDir.compare(moduleDir.size() - moduleRoot.size(), moduleRoot.size(), moduleRoot))
+ throw std::string("MODULE root " + moduleRoot + " does not match base dir " + moduleDir);
+
+ hadModule = true;
+ } else if (*i == "MODULE_OBJS") {
+ if (tokens.size() < 3)
+ throw std::string("Malformed MODULE_OBJS definition in " + moduleMkFile);
+ ++i;
+
+ // This is not exactly correct, for example an ":=" would usually overwrite
+ // all already added files, but since we do only save the files inside
+ // includeList or excludeList currently, we couldn't handle such a case easily.
+ // (includeList and excludeList should always preserve their entries, not added
+ // by this function, thus we can't just clear them on ":=" or "=").
+ // But hopefully our module.mk files will never do such things anyway.
+ if (*i != ":=" && *i != "+=" && *i != "=")
+ throw std::string("Malformed MODULE_OBJS definition in " + moduleMkFile);
+
+ ++i;
+
+ while (i != tokens.end()) {
+ if (*i == "\\") {
+ std::getline(moduleMk, line);
+ tokens = tokenize(line);
+ i = tokens.begin();
+ } else {
+ if (shouldInclude.top())
+ includeList.push_back(moduleDir + "\\" + convertPathToWin(*i));
+ else
+ excludeList.push_back(moduleDir + "\\" + convertPathToWin(*i));
+ ++i;
+ }
+ }
+ } else if (*i == "ifdef") {
+ if (tokens.size() < 2)
+ throw std::string("Malformed ifdef in " + moduleMkFile);
+ ++i;
+
+ if (std::find(defines.begin(), defines.end(), *i) == defines.end())
+ shouldInclude.push(false);
+ else
+ shouldInclude.push(true);
+ } else if (*i == "ifndef") {
+ if (tokens.size() < 2)
+ throw std::string("Malformed ifndef in " + moduleMkFile);
+ ++i;
+
+ if (std::find(defines.begin(), defines.end(), *i) == defines.end())
+ shouldInclude.push(true);
+ else
+ shouldInclude.push(false);
+ } else if (*i == "else") {
+ shouldInclude.top() = !shouldInclude.top();
+ } else if (*i == "endif") {
+ if (shouldInclude.size() <= 1)
+ throw std::string("endif without ifdef found in " + moduleMkFile);
+ shouldInclude.pop();
+ } else if (*i == "elif") {
+ throw std::string("Unsupported operation 'elif' in " + moduleMkFile);
+ } else if (*i == "ifeq") {
+ //XXX
+ shouldInclude.push(false);
+ }
+ }
+
+ if (shouldInclude.size() != 1)
+ throw std::string("Malformed file " + moduleMkFile);
+}
+} // End of anonymous namespace \ No newline at end of file
diff --git a/tools/create_msvc/create_msvc.h b/tools/create_msvc/create_msvc.h
new file mode 100644
index 0000000000..1d518b2433
--- /dev/null
+++ b/tools/create_msvc/create_msvc.h
@@ -0,0 +1,193 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TOOLS_CREATE_MSVC_H
+#define TOOLS_CREATE_MSVC_H
+
+#include <windows.h>
+
+#include <string>
+#include <list>
+#include <algorithm>
+
+typedef std::list<std::string> StringList;
+
+/**
+ * Structure to describe a game engine to be built into ScummVM.
+ *
+ * We do get the game engines available by parsing the "configure"
+ * script of our source distribution. See "parseConfigure" for more
+ * information on that.
+ * @see parseConfigure
+ */
+struct EngineDesc {
+ /**
+ * The name of the engine. We use this to determin the directory
+ * the engine is in and to create the define, which needs to be
+ * set to enable the engine.
+ */
+ std::string name;
+
+ /**
+ * A human readable description of the engine. We will use this
+ * to display a description of the engine to the user in the list
+ * of which engines are built and which are disabled.
+ */
+ std::string desc;
+
+ /**
+ * Whether the engine should be included in the build or not.
+ */
+ bool enable;
+
+ /**
+ * A list of all available sub engine names. Sub engines are engines
+ * which are built on top of an existing engines and can be only
+ * enabled when the parten engine is enabled.
+ */
+ StringList subEngines;
+
+ bool operator==(const std::string &n) {
+ return (name == n);
+ }
+};
+
+typedef std::list<EngineDesc> EngineDescList;
+
+/**
+ * This function parses the ScummVM configure file and creates a list
+ * of available engines.
+ *
+ * It will also automatically setup the default build state (enabled
+ * or disabled) to the state specified in the "configure" file.
+ *
+ * @param srcDir Path to the root of the ScummVM source.
+ * @return List of available engines.
+ */
+EngineDescList parseConfigure(const std::string &srcDir);
+
+/**
+ * Checks whether the specified engine is a sub engine. To dertermin this
+ * there is a fully setup engine list needed.
+ *
+ * @param name Name of the engine to check.
+ * @param engines List of engines.
+ * @return "true", when the engine is a sub engine, "false" otherwise.
+ */
+bool isSubEngine(const std::string &name, const EngineDescList &engines);
+
+/**
+ * Enables or disables the specified engine in the engines list.
+ *
+ * This function also disables all sub engines of an engine, when it is
+ * to be disabled.
+ * Also this function does enable the parent of a sub engine, when a
+ * sub engine is to be enabled.
+ *
+ * @param name Name of the engine to be enabled or disabled.
+ * @param engines The list of engines, which should be operated on.
+ * @param enable Whether the engine should be enabled or disabled.
+ * @return "true", when it succeeded, "false" otherwise.
+ */
+bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable);
+
+/**
+ * Returns a list of all defines, according to the engine list passed.
+ *
+ * @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!)
+ */
+StringList getEngineDefines(const EngineDescList &engines);
+
+/**
+ * Structure to define a given feature, usually an external library,
+ * used to build ScummVM.
+ */
+struct Feature {
+ const char *name; ///< Name of the feature
+ const char *define; ///< Define of the feature
+
+ const char *libraries; ///< Libraries, which need to be linked, for the feature
+
+ bool enable; ///< Whether the feature is enabled or not
+
+ const char *description; ///< Human readable description of the feature
+
+ bool operator==(const std::string &n) {
+ return (name == n);
+ }
+};
+typedef std::list<Feature> FeatureList;
+
+/**
+ * Creates a list of all features available for MSVC.
+ *
+ * @return A list including all features available.
+ */
+FeatureList getAllFeatures();
+
+/**
+ * Returns a list of all defines, according to the feature set
+ * passed.
+ *
+ * @param features List of features for the build (this may contain features, which are *not* enabled!)
+ */
+StringList getFeatureDefines(const FeatureList &features);
+
+/**
+ * Returns a list of all external library files, according to the
+ * feature set passed.
+ *
+ * @param features List of features for the build (this may contain features, which are *not* enabled!)
+ */
+StringList getFeatureLibraries(const FeatureList &features);
+
+/**
+ * Structure to describe a MSVC build setup.
+ *
+ * This includes various information about which engines to
+ * enable, which features should be built into ScummVM.
+ * It also contains the path to the ScummVM souce root.
+ */
+struct BuildSetup {
+ std::string srcDir; ///< Path to the ScummVM sources
+
+ EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!)
+ FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!)
+
+ StringList defines; ///< List of all defines for the build
+ StringList libraries; ///< List of all external libraries required for the build
+};
+
+/**
+ * Creates all MSVC build files: the solution
+ * for all projects, all projects itself and the
+ * global config files.
+ *
+ * @param setup Description of the desired build setup.
+ * @param version Target MSVC version.
+ */
+void createMSVCProject(const BuildSetup &setup, const int version);
+
+#endif
diff --git a/tools/create_msvc/msvc8/create_msvc.sln b/tools/create_msvc/msvc8/create_msvc.sln
new file mode 100644
index 0000000000..3dfd2e05df
--- /dev/null
+++ b/tools/create_msvc/msvc8/create_msvc.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "create_msvc", "create_msvc.vcproj", "{CF177559-077D-4A08-AABE-BE0FD35F6C63}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.Build.0 = Debug|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.ActiveCfg = Release|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/tools/create_msvc/msvc8/create_msvc.vcproj b/tools/create_msvc/msvc8/create_msvc.vcproj
new file mode 100644
index 0000000000..30fc307c49
--- /dev/null
+++ b/tools/create_msvc/msvc8/create_msvc.vcproj
@@ -0,0 +1,171 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="create_msvc"
+ ProjectGUID="{CF177559-077D-4A08-AABE-BE0FD35F6C63}"
+ RootNamespace="create_msvc"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ WarningLevel="4"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="Rpcrt4.lib"
+ GenerateDebugInformation="true"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="2"
+ WholeProgramOptimization="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ EnableIntrinsicFunctions="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="Rpcrt4.lib"
+ GenerateDebugInformation="true"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <File
+ RelativePath="..\create_msvc.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\create_msvc.h"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/tools/create_msvc/msvc9/create_msvc.sln b/tools/create_msvc/msvc9/create_msvc.sln
new file mode 100644
index 0000000000..25829b0bad
--- /dev/null
+++ b/tools/create_msvc/msvc9/create_msvc.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "create_msvc", "create_msvc.vcproj", "{CF177559-077D-4A08-AABE-BE0FD35F6C63}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.Build.0 = Debug|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.ActiveCfg = Release|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/tools/create_msvc/msvc9/create_msvc.vcproj b/tools/create_msvc/msvc9/create_msvc.vcproj
new file mode 100644
index 0000000000..f3ad9a306d
--- /dev/null
+++ b/tools/create_msvc/msvc9/create_msvc.vcproj
@@ -0,0 +1,172 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="create_msvc"
+ ProjectGUID="{CF177559-077D-4A08-AABE-BE0FD35F6C63}"
+ RootNamespace="create_msvc"
+ TargetFrameworkVersion="196613"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ WarningLevel="4"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="Rpcrt4.lib"
+ GenerateDebugInformation="true"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="2"
+ WholeProgramOptimization="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ EnableIntrinsicFunctions="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="Rpcrt4.lib"
+ GenerateDebugInformation="true"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <File
+ RelativePath="..\create_msvc.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\create_msvc.h"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>