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authorEugene Sandulenko2005-03-15 21:15:37 +0000
committerEugene Sandulenko2005-03-15 21:15:37 +0000
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Properly wipe out animation trails in MM NES. It appeared that it
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159
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