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author | David Turner | 2010-10-12 14:39:27 +0000 |
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committer | David Turner | 2010-10-12 14:39:27 +0000 |
commit | a1e7761f6dcb0c38000bb40afdb97a0343cc5246 (patch) | |
tree | 1f9d5c015506f536ac3594c0a07088de4883b9de /tools/skycpt | |
parent | 4f4ade6276d3b3263b5f62534da4d208bbd5ca1f (diff) | |
download | scummvm-rg350-a1e7761f6dcb0c38000bb40afdb97a0343cc5246.tar.gz scummvm-rg350-a1e7761f6dcb0c38000bb40afdb97a0343cc5246.tar.bz2 scummvm-rg350-a1e7761f6dcb0c38000bb40afdb97a0343cc5246.zip |
TOOLS: Modified engine patch for use with skycpt and updated skycpt README
The Demo _does_ contain the Save/Load Panel resources, but not the required font #2.
Have updated the patch to allow use of font #0, so the process for the CD demo is now the
same as for the other versions of BASS.
svn-id: r53163
Diffstat (limited to 'tools/skycpt')
-rw-r--r-- | tools/skycpt/README | 2 | ||||
-rw-r--r-- | tools/skycpt/skycpt-engine.patch | 41 |
2 files changed, 27 insertions, 16 deletions
diff --git a/tools/skycpt/README b/tools/skycpt/README index 815d698de9..4b303cb0e9 100644 --- a/tools/skycpt/README +++ b/tools/skycpt/README @@ -39,8 +39,6 @@ If you still want to waste your time by creating this file: 6) Start each of the BASS versions with this patched version, enjoy the intro over and over again. Afterwards, it'll automatically show the load/save dialog where you save the game. - Except for Demo (v0.00356) which lacks the dialog, so this will autosave to slot 1 - at the end of the intro. 7) Rename the Savegame files you created (SKY-VM.000 etc., not the ASD or SAV file) to "RESET.*", depending on the version. e.g. RESET.288 for v.0.00288 diff --git a/tools/skycpt/skycpt-engine.patch b/tools/skycpt/skycpt-engine.patch index 077170142d..16388a3221 100644 --- a/tools/skycpt/skycpt-engine.patch +++ b/tools/skycpt/skycpt-engine.patch @@ -1,6 +1,6 @@ Index: engines/sky/compact.cpp =================================================================== ---- engines/sky/compact.cpp (revision 52957) +--- engines/sky/compact.cpp (revision 53162) +++ engines/sky/compact.cpp (working copy) @@ -138,11 +138,15 @@ if (fileVersion != 0) @@ -20,9 +20,30 @@ Index: engines/sky/compact.cpp _numDataLists = _cptFile->readUint16LE(); Index: engines/sky/control.cpp =================================================================== ---- engines/sky/control.cpp (revision 52957) +--- engines/sky/control.cpp (revision 53162) +++ engines/sky/control.cpp (working copy) -@@ -432,7 +432,8 @@ +@@ -416,8 +416,8 @@ + } + + void Control::doLoadSavePanel() { +- if (SkyEngine::isDemo()) +- return; // I don't think this can even happen ++ //if (SkyEngine::isDemo()) ++ // return; // I don't think this can even happen + initPanel(); + _skyScreen->clearScreen(); + if (SkyEngine::_systemVars.gameVersion < 331) +@@ -427,12 +427,17 @@ + + _savedMouse = _skyMouse->giveCurrentMouseType(); + _savedCharSet = _skyText->giveCurrentCharSet(); +- _skyText->fnSetFont(2); ++ // Demo lacks any fonts apart from 0 ++ if (SkyEngine::isDemo()) ++ _skyText->fnSetFont(0); ++ else ++ _skyText->fnSetFont(2); + _skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0); _lastButton = -1; _curButtonText = 0; @@ -34,21 +55,13 @@ Index: engines/sky/control.cpp _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); Index: engines/sky/logic.cpp =================================================================== ---- engines/sky/logic.cpp (revision 52957) +--- engines/sky/logic.cpp (revision 53162) +++ engines/sky/logic.cpp (working copy) -@@ -2376,6 +2376,15 @@ +@@ -2376,6 +2376,7 @@ bool Logic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) { SkyEngine::_systemVars.pastIntro = true; -+ -+ // Demo (v0.0365) lacks Save/Load Panel resources, so -+ // automatically save to Slot 1, rather than displaying dialog -+ if (SkyEngine::isDemo()) { -+ _skyControl->_selectedGame = 1; -+ _skyControl->saveGameToFile(); -+ } else { -+ _skyControl->doLoadSavePanel(); -+ } ++ _skyControl->doLoadSavePanel(); return true; } |