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author | urukgit | 2013-11-05 20:45:50 +0100 |
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committer | urukgit | 2013-11-05 20:45:50 +0100 |
commit | e9c5265d45dd83913fb4d65b8980fbf504252ff7 (patch) | |
tree | bf1b6f1260cd02f8be572a63f0397c82e14e4e02 /video/bink_decoder.h | |
parent | bb018a908c2dbce8e7f1009ffe9e3581c307dbbc (diff) | |
download | scummvm-rg350-e9c5265d45dd83913fb4d65b8980fbf504252ff7.tar.gz scummvm-rg350-e9c5265d45dd83913fb4d65b8980fbf504252ff7.tar.bz2 scummvm-rg350-e9c5265d45dd83913fb4d65b8980fbf504252ff7.zip |
AVALANCHE: Repair initVariables(), restore the call of it.
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
Diffstat (limited to 'video/bink_decoder.h')
0 files changed, 0 insertions, 0 deletions